Added Gamepad API
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/*
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Copyright (c) 2014-2015 NicoHood
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See the readme for credit to other people.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include "Gamepad.h"
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static const uint8_t _hidReportDescriptorGamepad[] PROGMEM = {
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/* Gamepad with 32 buttons and 6 axis*/
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */
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0x09, 0x04, /* USAGE (Joystick) */
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0xa1, 0x01, /* COLLECTION (Application) */
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/* 32 Buttons */
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0x05, 0x09, /* USAGE_PAGE (Button) */
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0x19, 0x01, /* USAGE_MINIMUM (Button 1) */
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0x29, 0x20, /* USAGE_MAXIMUM (Button 32) */
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0x15, 0x00, /* LOGICAL_MINIMUM (0) */
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0x25, 0x01, /* LOGICAL_MAXIMUM (1) */
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0x75, 0x01, /* REPORT_SIZE (1) */
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0x95, 0x20, /* REPORT_COUNT (32) */
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0x81, 0x02, /* INPUT (Data,Var,Abs) */
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/* 4 16bit Axis */
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */
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0xa1, 0x00, /* COLLECTION (Physical) */
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0x09, 0x30, /* USAGE (X) */
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0x09, 0x31, /* USAGE (Y) */
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0x09, 0x33, /* USAGE (Rx) */
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0x09, 0x34, /* USAGE (Ry) */
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0x16, 0x00, 0x80, /* LOGICAL_MINIMUM (-32768) */
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0x26, 0xFF, 0x7F, /* LOGICAL_MAXIMUM (32767) */
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0x75, 0x10, /* REPORT_SIZE (16) */
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0x95, 0x04, /* REPORT_COUNT (4) */
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0x81, 0x02, /* INPUT (Data,Var,Abs) */
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/* 2 8bit Axis */
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0x09, 0x32, /* USAGE (Z) */
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0x09, 0x35, /* USAGE (Rz) */
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0x15, 0x80, /* LOGICAL_MINIMUM (-128) */
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0x25, 0x7F, /* LOGICAL_MAXIMUM (127) */
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0x75, 0x08, /* REPORT_SIZE (8) */
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0x95, 0x02, /* REPORT_COUNT (2) */
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0x81, 0x02, /* INPUT (Data,Var,Abs) */
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0xc0, /* END_COLLECTION */
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/* 2 Hat Switches */
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */
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0x09, 0x39, /* USAGE (Hat switch) */
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0x09, 0x39, /* USAGE (Hat switch) */
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0x15, 0x01, /* LOGICAL_MINIMUM (1) */
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0x25, 0x08, /* LOGICAL_MAXIMUM (8) */
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0x95, 0x02, /* REPORT_COUNT (2) */
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0x75, 0x04, /* REPORT_SIZE (4) */
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0x81, 0x02, /* INPUT (Data,Var,Abs) */
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0xc0 /* END_COLLECTION */
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};
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SingleGamepad_::SingleGamepad_(void) : PUSBListNode(1, 1, epType), protocol(1), idle(1)
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{
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epType[0] = EP_TYPE_INTERRUPT_IN;
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PluggableUSB().plug(this);
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}
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int SingleGamepad_::getInterface(uint8_t* interfaceCount)
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{
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*interfaceCount += 1; // uses 1
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HIDDescriptor hidInterface = {
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D_INTERFACE(pluggedInterface, 1, USB_DEVICE_CLASS_HUMAN_INTERFACE, HID_SUBCLASS_NONE, HID_PROTOCOL_NONE),
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D_HIDREPORT(sizeof(_hidReportDescriptorGamepad)),
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D_ENDPOINT(USB_ENDPOINT_IN(pluggedEndpoint), USB_ENDPOINT_TYPE_INTERRUPT, USB_EP_SIZE, 0x01)
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};
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return USB_SendControl(0, &hidInterface, sizeof(hidInterface));
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}
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int SingleGamepad_::getDescriptor(USBSetup& setup)
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{
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// Check if this is a HID Class Descriptor request
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if (setup.bmRequestType != REQUEST_DEVICETOHOST_STANDARD_INTERFACE) { return 0; }
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if (setup.wValueH != HID_REPORT_DESCRIPTOR_TYPE) { return 0; }
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// In a HID Class Descriptor wIndex cointains the interface number
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if (setup.wIndex != pluggedInterface) { return 0; }
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return USB_SendControl(TRANSFER_PGM, _hidReportDescriptorGamepad, sizeof(_hidReportDescriptorGamepad));
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}
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bool SingleGamepad_::setup(USBSetup& setup)
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{
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if (pluggedInterface != setup.wIndex) {
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return false;
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}
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uint8_t request = setup.bRequest;
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uint8_t requestType = setup.bmRequestType;
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if (requestType == REQUEST_DEVICETOHOST_CLASS_INTERFACE)
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{
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if (request == HID_GET_REPORT) {
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// TODO: HID_GetReport();
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return true;
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}
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if (request == HID_GET_PROTOCOL) {
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// TODO: Send8(protocol);
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return true;
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}
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}
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if (requestType == REQUEST_HOSTTODEVICE_CLASS_INTERFACE)
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{
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if (request == HID_SET_PROTOCOL) {
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protocol = setup.wValueL;
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return true;
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}
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if (request == HID_SET_IDLE) {
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idle = setup.wValueL;
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return true;
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}
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if (request == HID_SET_REPORT)
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{
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}
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}
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return false;
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}
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void SingleGamepad_::SendReport(void* data, int length){
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USB_Send(pluggedEndpoint | TRANSFER_RELEASE, data, length);
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}
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SingleGamepad_ Gamepad1;
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SingleGamepad_ Gamepad2;
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SingleGamepad_ Gamepad3;
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SingleGamepad_ Gamepad4;
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@ -0,0 +1,56 @@
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/*
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Copyright (c) 2014-2015 NicoHood
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See the readme for credit to other people.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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// Include guard
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#pragma once
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#include <Arduino.h>
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#include "PluggableUSB.h"
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#include "HID.h"
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#include "HID-Settings.h"
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#include "../HID-APIs/GamepadAPI.h"
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class SingleGamepad_ : public PUSBListNode, public GamepadAPI
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{
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public:
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SingleGamepad_(void);
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protected:
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// Implementation of the PUSBListNode
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int getInterface(uint8_t* interfaceCount);
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int getDescriptor(USBSetup& setup);
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bool setup(USBSetup& setup);
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uint8_t epType[1];
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uint8_t protocol;
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uint8_t idle;
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virtual void SendReport(void* data, int length) override;
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};
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extern SingleGamepad_ Gamepad1;
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extern SingleGamepad_ Gamepad2;
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extern SingleGamepad_ Gamepad3;
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extern SingleGamepad_ Gamepad4;
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