HID/examples/AdvancedGamepad/AdvancedGamepad.ino
2014-08-26 21:12:30 +02:00

55 lines
1.6 KiB
C++

/*
Copyright (c) 2014 NicoHood
See the readme for credit to other people.
Advanced Gamepad example
*/
// include HID library
#include <HID.h>
const int pinLed = 13;
const int pinButton = 8;
// see HID_Reports.h for all data structures
HID_GamepadReport_Data_t Gamepadreport;
void setup() {
pinMode(pinLed, OUTPUT);
pinMode(pinButton, INPUT_PULLUP);
// Starts Serial at baud 115200 otherwise HID wont work on Uno/Mega.
// This is not needed for Leonado/(Pro)Micro but make sure to activate desired USB functions in HID.h
Serial.begin(SERIAL_HID_BAUD);
// Sends a clean report to the host. This is important because
// the 16u2 of the Uno/Mega is not turned off while programming
// so you want to start with a clean report to avoid strange bugs after reset.
memset(&Gamepadreport, 0, sizeof(Gamepadreport));
HID_SendReport(HID_REPORTID_Gamepad1Report, &Gamepadreport, sizeof(Gamepadreport));
}
void loop() {
if (!digitalRead(pinButton)) {
digitalWrite(pinLed, HIGH);
// This demo is actually made for advanced users to show them how they can write an own report.
// This might be useful for a Gamepad if you want to edit the values direct on your own.
// count with buttons binary
static uint32_t count = 0;
Gamepadreport.whole32[0] = count++;
// move x/y Axis to a new position (16bit)
Gamepadreport.whole16[2] = (random(0xFFFF));
// functions before only set the values
// this writes the report to the host
HID_SendReport(HID_REPORTID_Gamepad1Report, &Gamepadreport, sizeof(Gamepadreport));
// simple debounce
delay(300);
digitalWrite(pinLed, LOW);
}
}