79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/*
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Copyright (c) 2014 NicoHood
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See the readme for credit to other people.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#include "HID.h"
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//================================================================================
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// HID
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//================================================================================
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void HID_SendReport(uint8_t id, const void* data, int len);
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//================================================================================
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// System
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//================================================================================
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#define SYSTEM_POWER_DOWN 0x81
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#define SYSTEM_SLEEP 0x82
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#define SYSTEM_WAKE_UP 0x83
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class System_{
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public:
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inline System_(void){
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// empty
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}
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inline void begin(void){
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uint8_t _report = 0;
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HID_SendReport(HID_REPORTID_SystemReport, &_report, sizeof(_report));
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}
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inline void end(void){
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begin();
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}
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inline void write(uint8_t s){
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press(s);
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release();
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}
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inline void press(uint8_t s){
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HID_SendReport(HID_REPORTID_SystemReport, &s, sizeof(s));
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}
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inline void release(void){
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begin();
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}
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inline void releaseAll(void){
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begin();
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}
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};
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extern System_ System;
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#endif
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