130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/*
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Copyright (c) 2014-2015 NicoHood
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See the readme for credit to other people.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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// Include guard
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#pragma once
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#include <Arduino.h>
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#include "HID-Settings.h"
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// Dpad directions
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#define GAMEPAD_DPAD_CENTERED 0
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#define GAMEPAD_DPAD_UP 1
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#define GAMEPAD_DPAD_UP_RIGHT 2
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#define GAMEPAD_DPAD_RIGHT 3
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#define GAMEPAD_DPAD_DOWN_RIGHT 4
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#define GAMEPAD_DPAD_DOWN 5
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#define GAMEPAD_DPAD_DOWN_LEFT 6
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#define GAMEPAD_DPAD_LEFT 7
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#define GAMEPAD_DPAD_UP_LEFT 8
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typedef union {
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// 32 Buttons, 6 Axis, 2 D-Pads
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uint8_t whole8[];
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uint16_t whole16[];
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uint32_t whole32[];
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uint32_t buttons;
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struct{
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uint8_t button1 : 1;
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uint8_t button2 : 1;
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uint8_t button3 : 1;
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uint8_t button4 : 1;
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uint8_t button5 : 1;
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uint8_t button6 : 1;
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uint8_t button7 : 1;
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uint8_t button8 : 1;
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uint8_t button9 : 1;
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uint8_t button10 : 1;
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uint8_t button11 : 1;
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uint8_t button12 : 1;
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uint8_t button13 : 1;
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uint8_t button14 : 1;
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uint8_t button15 : 1;
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uint8_t button16 : 1;
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uint8_t button17 : 1;
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uint8_t button18 : 1;
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uint8_t button19 : 1;
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uint8_t button20 : 1;
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uint8_t button21 : 1;
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uint8_t button22 : 1;
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uint8_t button23 : 1;
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uint8_t button24 : 1;
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uint8_t button25 : 1;
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uint8_t button26 : 1;
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uint8_t button27 : 1;
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uint8_t button28 : 1;
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uint8_t button29 : 1;
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uint8_t button30 : 1;
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uint8_t button31 : 1;
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uint8_t button32 : 1;
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int16_t xAxis;
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int16_t yAxis;
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int16_t rxAxis;
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int16_t ryAxis;
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int8_t zAxis;
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int8_t rzAxis;
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uint8_t dPad1 : 4;
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uint8_t dPad2 : 4;
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};
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} HID_GamepadReport_Data_t;
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class GamepadAPI{
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public:
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inline GamepadAPI(void);
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inline void begin(void);
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inline void end(void);
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inline void write(void);
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inline void press(uint8_t b);
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inline void release(uint8_t b);
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inline void releaseAll(void);
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inline void buttons(uint32_t b);
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inline void xAxis(int16_t a);
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inline void yAxis(int16_t a);
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inline void zAxis(int8_t a);
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inline void rxAxis(int16_t a);
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inline void ryAxis(int16_t a);
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inline void rzAxis(int8_t a);
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inline void dPad1(int8_t d);
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inline void dPad2(int8_t d);
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// Sending is public in the base class for advanced users.
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virtual void SendReport(void* data, int length) = 0;
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protected:
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HID_GamepadReport_Data_t _report;
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};
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// Implementation is inline
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#include "GamepadAPI.hpp"
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