79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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Copyright (c) 2014-2015 NicoHood
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See the readme for credit to other people.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#include "HID.h"
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#if !defined(_USING_HID)
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#warning "Using legacy HID core (non pluggable)"
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#else
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//================================================================================
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//================================================================================
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// Mouse
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#include "HID-Project.h"
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#define MOUSE_LEFT (1 << 0)
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#define MOUSE_RIGHT (1 << 1)
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#define MOUSE_MIDDLE (1 << 2)
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#define MOUSE_PREV (1 << 3)
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#define MOUSE_NEXT (1 << 4)
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// actually this mouse report has 8 buttons (for smaller descriptor)
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// but the last 3 wont do anything from what I tested
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#define MOUSE_ALL (MOUSE_LEFT | MOUSE_RIGHT | MOUSE_MIDDLE | MOUSE_PREV | MOUSE_NEXT)
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typedef union{
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// mouse report: 8 buttons, position, wheel
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uint8_t whole8[];
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uint16_t whole16[];
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uint32_t whole32[];
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struct{
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uint8_t buttons;
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int8_t xAxis;
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int8_t yAxis;
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int8_t wheel;
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};
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} HID_MouseReport_Data_t;
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class Mouse_ : private HIDDevice
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{
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private:
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uint8_t _buttons;
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void buttons(uint8_t b);
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public:
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Mouse_(void);
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void begin(void);
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void end(void);
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void click(uint8_t b = MOUSE_LEFT);
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void move(signed char x, signed char y, signed char wheel = 0);
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void press(uint8_t b = MOUSE_LEFT); // press LEFT by default
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void release(uint8_t b = MOUSE_LEFT); // release LEFT by default
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bool isPressed(uint8_t b = MOUSE_LEFT); // check LEFT by default
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};
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extern Mouse_ Mouse;
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#endif
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