Center the machine bed grid on the machine center, so it is easier to judge scale of objects.

This commit is contained in:
daid303 2012-12-20 10:02:43 +01:00
parent 3b37498d2e
commit 2a4d2a94e1

View file

@ -121,36 +121,30 @@ def DrawMachine(machineSize):
glDisable(GL_CULL_FACE)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glColor4ub(5, 171, 231, 127)
glBegin(GL_QUADS)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
glBegin(GL_QUADS)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
sx = machineSize.x
sy = machineSize.y
for x in xrange(-int(sx/20)-1, int(sx / 20) + 1):
for y in xrange(-int(sx/20)-1, int(sy / 20) + 1):
x1 = sx/2+x * 10
x2 = x1 + 10
y1 = sx/2+y * 10
y2 = y1 + 10
x1 = max(min(x1, sx), 0)
y1 = max(min(y1, sy), 0)
x2 = max(min(x2, sx), 0)
y2 = max(min(y2, sy), 0)
if (x & 1) == (y & 1):
glColor4ub(5, 171, 231, 127)
else:
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
glBegin(GL_QUADS)
glVertex3f(x1, y1, -0.01)
glVertex3f(x2, y1, -0.01)
glVertex3f(x2, y2, -0.01)
glVertex3f(x1, y2, -0.01)
glEnd()
glEnable(GL_CULL_FACE)
glColor4ub(5, 171, 231, 64)