""" Drill negative solid. """ from __future__ import absolute_import #Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module. import __init__ from fabmetheus_utilities.geometry.creation import extrude from fabmetheus_utilities.geometry.creation import lineation from fabmetheus_utilities.geometry.creation import solid from fabmetheus_utilities.geometry.creation import teardrop from fabmetheus_utilities.geometry.geometry_utilities import evaluate from fabmetheus_utilities.geometry.solids import triangle_mesh from fabmetheus_utilities.vector3 import Vector3 from fabmetheus_utilities import euclidean import math __author__ = 'Enrique Perez (perez_enrique@yahoo.com)' __credits__ = 'Art of Illusion ' __date__ = '$Date: 2008/02/05 $' __license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html' def getGeometryOutput(derivation, elementNode): "Get vector3 vertexes from attribute dictionary." if derivation == None: derivation = DrillDerivation(elementNode) negatives = [] teardrop.addNegativesByRadius(elementNode, derivation.end, negatives, derivation.radius, derivation.start) return solid.getGeometryOutputByManipulation(elementNode, negatives[0]) def getGeometryOutputByArguments(arguments, elementNode): "Get vector3 vertexes from attribute dictionary by arguments." evaluate.setAttributesByArguments(['radius', 'start', 'end'], arguments, elementNode) return getGeometryOutput(None, elementNode) def getNewDerivation(elementNode): 'Get new derivation.' return DrillDerivation(elementNode) def processElementNode(elementNode): "Process the xml element." solid.processElementNodeByGeometry(elementNode, getGeometryOutput(None, elementNode)) class DrillDerivation: "Class to hold drill variables." def __init__(self, elementNode): 'Set defaults.' self.elementNode = elementNode self.end = evaluate.getVector3ByPrefix(Vector3(0.0, 0.0, 1.0), elementNode, 'end') self.start = evaluate.getVector3ByPrefix(Vector3(), elementNode, 'start') self.radius = lineation.getFloatByPrefixBeginEnd(elementNode, 'radius', 'diameter', 1.0) size = evaluate.getEvaluatedFloat(None, elementNode, 'size') if size != None: self.radius = 0.5 * size