MrDraw/src/octoprint/plugins/svgtogcode/static/js/gcode_parser.js

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JavaScript

$(function() {
gcParser = function() {
self = this;
self.toolOffsets = [{x: 0, y: 0}];
self.parse = function(gcode, blockDelimiter, blockCallback ) {
var argChar, numSlice;
var x, y, z, pi, pj, pp = 0;
var clockwise = false;
var laser = 0;
var prevX = 0, prevY = 0, prevZ = -1;
var f, lastF = 4000;
var extrude = false, extrudeRelative = false, retract = 0;
var positionRelative = false;
var dcExtrude = false;
var assumeNonDC = false;
var tool = 0;
var prev_extrude = [{a: 0, b: 0, c: 0, e: 0, abs: 0}];
var prev_retract = [0];
var offset = self.toolOffsets[0];
var gcode_lines = gcode.split(/\n/);
var model = [];
for (var i = 0; i < gcode_lines.length; i++) {
x = undefined;
y = undefined;
z = undefined;
pi = undefined;
pj = undefined;
pp = undefined;
clockwise = false;
retract = 0;
extrude = false;
var line = gcode_lines[i].split(/[\(;]/)[0];
var addToModel = false;
var convertAndAddToModel = false;
var move = false;
if (/^(?:G0|G00|G1|G01)\s+/i.test(line)) {
var args = line.split(/\s+/);
for (var j = 0; j < args.length; j++) {
switch (argChar = args[j].charAt(0).toLowerCase()) {
case 'x':
if (positionRelative) {
x = prevX + Number(args[j].slice(1)) + offset.x;
} else {
x = Number(args[j].slice(1)) + offset.x;
}
break;
case 'y':
if (positionRelative) {
y = prevY + Number(args[j].slice(1)) + offset.y;
} else {
y = Number(args[j].slice(1)) + offset.y;
// console.log('#', gcode_lines[i-2], gcode_lines[i-1], line, y);
}
break;
case 'z':
if (positionRelative) {
z = prevZ + Number(args[j].slice(1));
} else {
z = Number(args[j].slice(1));
}
break;
case 'e':
case 'a':
case 'b':
case 'c':
assumeNonDC = true;
numSlice = Number(args[j].slice(1));
if (!extrudeRelative) {
// absolute extrusion positioning
prev_extrude[tool]["abs"] = numSlice - prev_extrude[tool][argChar];
prev_extrude[tool][argChar] = numSlice;
} else {
prev_extrude[tool]["abs"] = numSlice;
prev_extrude[tool][argChar] += numSlice;
}
extrude = prev_extrude[tool]["abs"] > 0;
if (prev_extrude[tool]["abs"] < 0) {
prev_retract[tool] = -1;
retract = -1;
} else if (prev_extrude[tool]["abs"] === 0) {
retract = 0;
} else if (prev_extrude[tool]["abs"] > 0 && prev_retract[tool] < 0) {
prev_retract[tool] = 0;
retract = 1;
} else {
retract = 0;
}
break;
case 'f':
numSlice = parseFloat(args[j].slice(1));
lastF = numSlice;
break;
}
}
if (dcExtrude && !assumeNonDC) {
extrude = true;
prev_extrude[tool]["abs"] = Math.sqrt((prevX - x) * (prevX - x) + (prevY - y) * (prevY - y));
}
if (typeof (x) !== 'undefined' || typeof (y) !== 'undefined' || typeof (z) !== 'undefined' || retract !== 0) {
addToModel = true;
move = true;
}
} else if (/^(?:G2|G02|G3|G03)\s+/i.test(line)) {
var units = "G21"; // mm
var args = line.split(/\s+/);
var lastPos = {x: prevX, y: prevY, z: prevZ};
clockwise = /^(?:G2|G02)/i.test(args[0]);
for (var j = 0; j < args.length; j++) {
switch (argChar = args[j].charAt(0).toLowerCase()) {
case 'x':
if (positionRelative) {
x = prevX + Number(args[j].slice(1)) + offset.x;
} else {
x = Number(args[j].slice(1)) + offset.x;
}
break;
case 'y':
if (positionRelative) {
y = prevY + Number(args[j].slice(1)) + offset.y;
} else {
y = Number(args[j].slice(1)) + offset.y;
}
break;
case 'z':
if (positionRelative) {
z = prevZ + Number(args[j].slice(1));
} else {
z = Number(args[j].slice(1));
}
break;
case 'i':
pi = Number(args[j].slice(1)) + offset.x;
break;
case 'j':
pj = Number(args[j].slice(1)) + offset.y;
break;
case 'p':
pp = Number(args[j].slice(1));
break;
case 'e':
case 'a':
case 'b':
case 'c':
assumeNonDC = true;
numSlice = Number(args[j].slice(1));
if (!extrudeRelative) {
// absolute extrusion positioning
prev_extrude[tool]["abs"] = numSlice - prev_extrude[tool][argChar];
prev_extrude[tool][argChar] = numSlice;
} else {
prev_extrude[tool]["abs"] = numSlice;
prev_extrude[tool][argChar] += numSlice;
}
extrude = prev_extrude[tool]["abs"] > 0;
if (prev_extrude[tool]["abs"] < 0) {
prev_retract[tool] = -1;
retract = -1;
} else if (prev_extrude[tool]["abs"] === 0) {
retract = 0;
} else if (prev_extrude[tool]["abs"] > 0 && prev_retract[tool] < 0) {
prev_retract[tool] = 0;
retract = 1;
} else {
retract = 0;
}
break;
case 'f':
numSlice = parseFloat(args[j].slice(1));
lastF = numSlice;
break;
}
}
if (dcExtrude && !assumeNonDC) {
extrude = true;
prev_extrude[tool]["abs"] = Math.sqrt((prevX - x) * (prevX - x) + (prevY - y) * (prevY - y));
}
if (typeof (x) !== 'undefined' || typeof (y) !== 'undefined' || typeof (z) !== 'undefined'
|| typeof (pi) !== 'undefined' || typeof (pj) !== 'undefined' || typeof (pp) !== 'undefined' || retract !== 0) {
convertAndAddToModel = true;
move = true;
}
// } else if (/^(?:M82)/i.test(line)) {
// extrudeRelative = false;
} else if (/^(?:M3|M03)/i.test(line)) {
var args = line.split(/\s+/);
for (var j = 0; j < args.length; j++) {
switch (argChar = args[j].charAt(0).toLowerCase()) {
case 's':
laser = Number(args[j].slice(1));
break;
}
}
} else if (/^(?:M5|M05)/i.test(line)) {
laser = 0;
} else if (/^(?:G91)/i.test(line)) {
positionRelative = true;
extrudeRelative = true;
} else if (/^(?:G90)/i.test(line)) {
positionRelative = false;
extrudeRelative = false;
// } else if (/^(?:M83)/i.test(line)) {
// extrudeRelative = true;
// } else if (/^(?:M101)/i.test(line)) {
// dcExtrude = true;
// } else if (/^(?:M103)/i.test(line)) {
// dcExtrude = false;
} else if (/^(?:G92)/i.test(line)) {
var args = line.split(/\s/);
for (var j = 0; j < args.length; j++) {
if (!args[j])
continue;
if (args.length === 1) {
// G92 without coordinates => reset all axes to 0
x = 0;
y = 0;
z = 0;
prev_extrude[tool]["e"] = 0;
prev_extrude[tool]["a"] = 0;
prev_extrude[tool]["b"] = 0;
prev_extrude[tool]["c"] = 0;
} else {
switch (argChar = args[j].charAt(0).toLowerCase()) {
case 'x':
x = Number(args[j].slice(1)) + offset.x;
break;
case 'y':
y = Number(args[j].slice(1)) + offset.y;
break;
case 'z':
z = Number(args[j].slice(1));
prevZ = z;
break;
case 'e':
case 'a':
case 'b':
case 'c':
numSlice = Number(args[j].slice(1));
if (!extrudeRelative)
prev_extrude[tool][argChar] = 0;
else {
prev_extrude[tool][argChar] = numSlice;
}
break;
}
}
}
if (typeof (x) !== 'undefined' || typeof (y) !== 'undefined' || typeof (z) !== 'undefined') {
addToModel = true;
move = false;
}
} else if (/^(?:G28|$H)/i.test(line)) {
var args = line.split(/\s/);
if (args.length === 1) {
// G28 with no arguments => home all axis
x = 0;
y = 0;
z = 0;
} else {
for (j = 0; j < args.length; j++) {
switch (argChar = args[j].charAt(0).toLowerCase()) {
case 'x':
x = 0;
break;
case 'y':
y = 0;
break;
case 'z':
z = 0;
break;
default:
break;
}
}
}
if (typeof (x) !== 'undefined' || typeof (y) !== 'undefined' || typeof (z) !== 'undefined' || retract !== 0) {
addToModel = true;
move = true;
}
} else if (/^(?:T\d+)/i.test(line)) {
tool = Number(line.split(/\s/)[0].slice(1));
if (!prev_extrude[tool])
prev_extrude[tool] = {a: 0, b: 0, c: 0, e: 0, abs: 0};
if (!prev_retract[tool])
prev_retract[tool] = 0;
offset = self.toolOffsets[tool] || {x: 0, y: 0};
}
// ensure z is set.
if (typeof (z) === 'undefined') {
if (typeof (prevZ) !== 'undefined') {
z = prevZ;
} else {
z = 0;
}
}
if (addToModel && !isNaN(x) && !isNaN(y)) { // TODO: hack. unclear why y sometimes is undefined.
model.push({
x: x,
y: y,
z: z,
extrude: extrude,
laser: laser,
retract: retract,
noMove: !move,
extrusion: (extrude || retract) && prev_extrude[tool]["abs"] ? prev_extrude[tool]["abs"] : 0,
prevX: prevX,
prevY: prevY,
prevZ: prevZ,
speed: lastF,
gcodeLine: i,
percentage: i / gcode_lines.length,
tool: tool
});
}
if (convertAndAddToModel) {
var parts = self._convertG2G3(clockwise, x, y, z, pi, pj, pp, lastPos, units);
var lastPart = parts[0];
for (var l = 1; l < parts.length; l++) {
var part = parts[l];
model.push({
x: part[0],
y: part[1],
z: part[2],
extrude: extrude,
laser: laser,
retract: retract,
noMove: !move,
extrusion: (extrude || retract) && prev_extrude[tool]["abs"] ? prev_extrude[tool]["abs"] : 0,
prevX: lastPart[0],
prevY: lastPart[1],
prevZ: lastPart[2],
speed: lastF,
gcodeLine: i,
percentage: i / gcode_lines.length,
tool: tool
});
lastPart = part;
}
}
if (move) {
if (typeof (x) !== 'undefined')
prevX = x;
if (typeof (y) !== 'undefined')
prevY = y;
}
if (typeof (blockCallback) === 'function' && typeof (blockDelimiter) !== 'undefined' && blockDelimiter.test(line)) {
blockCallback(model);
model = model.slice(-1); // keep the last element as start of the next block
}
}
prevZ = z;
if (typeof (blockCallback) === 'function' && model.length > 0) {
blockCallback(model);
}
};
self._convertG2G3 = function(clockwise, x, y, z, i, j, p, lastPos, units) {
if (typeof (x) === 'undefined')
x = lastPos.x;
if (typeof (y) === 'undefined')
y = lastPos.y;
if (typeof (z) === 'undefined')
z = lastPos.z;
if (typeof (i) === 'undefined')
i = 0.0;
if (typeof (j) === 'undefined')
j = 0.0;
if (typeof (p) === 'undefined')
p = 1.0;
var curveSection = 1.0; // mm
if (units === "G20") { // inches
curveSection = 1.0 / 25.4;
}
// angle variables.
var angleA;
var angleB;
var angle;
// delta variables.
var aX;
var aY;
var bX;
var bY;
// center of rotation
var cX = lastPos.x + i;
var cY = lastPos.y + j;
aX = lastPos.x - cX;
aY = lastPos.y - cY;
bX = x - cX;
bY = y - cY;
// Clockwise
if (clockwise) {
angleA = Math.atan2(bY, bX);
angleB = Math.atan2(aY, aX);
} else {
angleA = Math.atan2(aY, aX);
angleB = Math.atan2(bY, bX);
}
// Make sure angleB is always greater than angleA
// and if not add 2PI so that it is (this also takes
// care of the special case of angleA == angleB,
// ie we want a complete circle)
if (angleB <= angleA) {
angleB += 2 * Math.PI * p;
}
angle = angleB - angleA;
// calculate a couple useful things.
var radius = Math.sqrt(aX * aX + aY * aY);
var length = radius * angle;
// for doing the actual move.
var steps; // TODO accuracy setting
var s;
// Maximum of either 2.4 times the angle in radians
// or the length of the curve divided by the curve section constant
steps = Math.ceil(Math.max(angle * 2.4, length / curveSection));
var fta;
if (!clockwise) {
fta = angleA + angle;
} else {
fta = angleA;
}
// THis if arc is correct
// TODO move this into the validator
var r2 = Math.sqrt(bX * bX + bY * bY);
var percentage;
if (r2 > radius) {
percentage = Math.abs(radius / r2) * 100.0;
} else {
percentage = Math.abs(r2 / radius) * 100.0;
}
if (percentage < 99.7) {
var sb = "";
sb += "Radius to end of arc differs from radius to start:\n";
sb += "r1=" + radius + "\n";
sb += "r2=" + r2 + "\n";
console.error("gcode_parser.js convertG2G3", sb);
}
// this is the real line calculation.
var parts = [];
var arcStartZ = lastPos.z;
for (s = 1; s <= steps; s++) {
var step;
if (!clockwise)
step = s;
else
step = steps - s;
var ta = (angleA + angle * (step / steps));
parts.push([cX + radius * Math.cos(ta), cY + radius * Math.sin(ta), lastPos.z + (z - arcStartZ) * s / steps]);
}
return parts;
};
};
});