Updated build script to create win32/linux/macos versions. Fixed the defaults to they work with PLA. Fixed the temperature plugin default "ON" problem. Removed all profiles except for PLA.
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693 lines
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html><head><title>Python: module skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso</title>
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</head><body bgcolor="#f0f0f8">
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="heading">
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<tr bgcolor="#7799ee">
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<td valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"> <br><big><big><strong><a href="skeinforge_application.html"><font color="#ffffff">skeinforge_application</font></a>.<a href="skeinforge_application.skeinforge_plugins.html"><font color="#ffffff">skeinforge_plugins</font></a>.<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.html"><font color="#ffffff">analyze_plugins</font></a>.skeiniso</strong></big></big> ($Date: 2008/21/04 $)</font></td
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><td align=right valign=bottom
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><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br><a href="file:/home/enrique/Desktop/backup/babbleold/script/reprap/fabmetheus/skeinforge_application/skeinforge_plugins/analyze_plugins/skeiniso.py">/home/enrique/Desktop/backup/babbleold/script/reprap/fabmetheus/skeinforge_application/skeinforge_plugins/analyze_plugins/skeiniso.py</a></font></td></tr></table>
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<p>
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<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.interpret.html">Previous</a> / <a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeinlayer.html">Next</a> / <a href="contents.html">Contents</a>
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</p>
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<p><tt><br>
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Skeiniso is an analyze viewer to display a gcode file in an isometric view.<br>
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<br>
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The skeiniso manual page is at:<br>
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<a href="http://fabmetheus.crsndoo.com/wiki/index.php/Skeinforge_Skeiniso">http://fabmetheus.crsndoo.com/wiki/index.php/Skeinforge_Skeiniso</a><br>
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<br>
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<br />
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<a href="#Operation">Operation</a><br />
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<a href="#Settings">Settings</a><br />
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<a href="#Animation">Animation</a><br />
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<a href="#Animation Line Quickening">Animation Line Quickening</a><br />
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<a href="#Animation Slide Show Rate">Animation Slide Show Rate</a><br />
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<a href="#Axis Rulings">Axis Rulings</a><br />
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<a href="#Banding">Banding</a><br />
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<a href="#Band Height">Band Height</a><br />
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<a href="#Bottom Band Brightness">Bottom Band Brightness</a><br />
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<a href="#Bottom Layer Brightness">Bottom Layer Brightness</a><br />
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<a href="#Bright Band Start">Bright Band Start</a><br />
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<a href="#From the Bottom">From the Bottom</a><br />
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<a href="#From the Top">From the Top</a><br />
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<a href="#Draw Arrows">Draw Arrows</a><br />
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<a href="#Export Menu">Export Menu</a><br />
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<a href="#Go Around Extruder Off Travel">Go Around Extruder Off Travel</a><br />
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<a href="#Layers">Layers</a><br />
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<a href="#Layer">Layer</a><br />
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<a href="#Layer Extra Span">Layer Extra Span</a><br />
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<a href="#Line">Line</a><br />
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<a href="#Mouse Mode">Mouse Mode</a><br />
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<a href="#Display Line">Display Line</a><br />
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<a href="#Viewpoint Move">Viewpoint Move</a><br />
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<a href="#Viewpoint Rotate">Viewpoint Rotate</a><br />
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<a href="#Number of Fill Layers">Number of Fill Layers</a><br />
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<a href="#Number of Fill Bottom Layers">Number of Fill Bottom Layers</a><br />
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<a href="#Number of Fill Top Layers">Number of Fill Top Layers</a><br />
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<a href="#Scale">Scale</a><br />
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<a href="#Screen Inset">Screen Inset</a><br />
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<a href="#Screen Horizontal Inset">Screen Horizontal Inset</a><br />
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<a href="#Screen Vertical Inset">Screen Vertical Inset</a><br />
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<a href="#Viewpoint">Viewpoint</a><br />
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<a href="#Viewpoint Latitude">Viewpoint Latitude</a><br />
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<a href="#Viewpoint Longitude">Viewpoint Longitude</a><br />
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<a href="#Width">Width</a><br />
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<a href="#Width of Axis Negative Side">Width of Axis Negative Side</a><br />
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<a href="#Width of Axis Positive Side">Width of Axis Positive Side</a><br />
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<a href="#Width of Infill Thread">Width of Infill Thread</a><br />
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<a href="#Width of Fill Bottom Thread">Width of Fill Bottom Thread</a><br />
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<a href="#Width of Fill Top Thread">Width of Fill Top Thread</a><br />
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<a href="#Width of Loop Thread">Width of Loop Thread</a><br />
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<a href="#Width of Perimeter Inside Thread">Width of Perimeter Inside Thread</a><br />
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<a href="#Width of Perimeter Outside Thread">Width of Perimeter Outside Thread</a><br />
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<a href="#Width of Raft Thread">Width of Raft Thread</a><br />
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<a href="#Width of Selection Thread">Width of Selection Thread</a><br />
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<a href="#Width of Travel Thread">Width of Travel Thread</a><br />
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<a href="#Icons">Icons</a><br />
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<a href="#Gcodes">Gcodes</a><br />
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<a href="#Examples">Examples</a><br />
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<br />
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<a name="Operation" id="Operation"></a><h2>Operation</h2>
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<hr>
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The default 'Activate Skeiniso' checkbox is off. When it is on, the functions described below will work when called from the skeinforge toolchain, when it is off, the functions will not be called from the toolchain. The functions will still be called, whether or not the 'Activate Skeiniso' checkbox is on, when skeiniso is run directly.<br>
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<br>
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Skeiniso requires skeinforge comments in the gcode file to distinguish the loops and edges. If the comments are deleted, all threads will be displayed as generic threads. To get the penultimate file of the tool chain, just before export deletes the comments, select 'Save Penultimate Gcode' in export, and open the gcode file with the suffix '_penultimate.gcode' with skeiniso.<br>
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<br>
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The viewer is simple, the viewpoint can only be moved in a sphere around the center of the model by changing the viewpoint latitude and longitude. Different regions of the model can be hidden by setting the width of the thread to zero. The alternating bands act as contour bands and their brightness and width can be changed.<br>
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<br>
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<a name="Settings" id="Settings"></a><h2>Settings</h2>
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<hr>
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<a name="Animation" id="Animation"></a><h3>Animation</h3>
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<a name="Animation Line Quickening" id="Animation Line Quickening"></a><h4>Animation Line Quickening</h4>
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Default is one.<br>
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<br>
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The quickness of the tool animation over the quickness of the actual tool.<br>
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<br>
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<a name="Animation Slide Show Rate" id="Animation Slide Show Rate"></a><h4>Animation Slide Show Rate</h4>
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Default is two layers per second.<br>
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<br>
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The rate, in layers per second, at which the layer changes when the soar or dive button is pressed..<br>
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<br>
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<a name="Axis Rulings" id="Axis Rulings"></a><h3>Axis Rulings</h3>
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Default is on.<br>
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<br>
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When selected, rulings will be drawn on the axis lines.<br>
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<br>
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<a name="Banding" id="Banding"></a><h3>Banding</h3>
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<a name="Band Height" id="Band Height"></a><h4>Band Height</h4>
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Default is five layers.<br>
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<br>
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Defines the height of the band in layers, a pair of bands is twice that height.<br>
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<br>
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<a name="Bottom Band Brightness" id="Bottom Band Brightness"></a><h4>Bottom Band Brightness</h4>
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Default is 0.7.<br>
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<br>
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Defines the ratio of the brightness of the bottom band over the brightness of the top band. The higher it is the brighter the bottom band will be.<br>
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<br>
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<a name="Bottom Layer Brightness" id="Bottom Layer Brightness"></a><h4>Bottom Layer Brightness</h4>
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Default is one.<br>
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<br>
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Defines the ratio of the brightness of the bottom layer over the brightness of the top layer. With a low bottom layer brightness ratio the bottom of the model will be darker than the top of the model, as if it was being illuminated by a light just above the top.<br>
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<br>
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<a name="Bright Band Start" id="Bright Band Start"></a><h4>Bright Band Start</h4>
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Default choice is 'From the Top'.<br>
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<br>
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The button group that determines where the bright band starts from.<br>
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<br>
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<a name="From the Bottom" id="From the Bottom"></a><h5>From the Bottom</h5>
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When selected, the bright bands will start from the bottom.<br>
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<br>
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<a name="From the Top" id="From the Top"></a><h5>From the Top</h5>
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When selected, the bright bands will start from the top.<br>
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<br>
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<a name="Draw Arrows" id="Draw Arrows"></a><h3>Draw Arrows</h3>
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Default is on.<br>
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<br>
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When selected, arrows will be drawn at the end of each line segment.<br>
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<br>
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<a name="Export Menu" id="Export Menu"></a><h3>Export Menu</h3>
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When the submenu in the export menu item in the file menu is clicked, an export canvas dialog will be displayed, which can export the canvas to a file.<br>
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<br>
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<a name="Go Around Extruder Off Travel" id="Go Around Extruder Off Travel"></a><h3>Go Around Extruder Off Travel</h3>
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Default is off.<br>
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<br>
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When selected, the display will include the travel when the extruder is off, which means it will include the nozzle wipe path if any.<br>
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<br>
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<a name="Layers" id="Layers"></a><h3>Layers</h3>
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<a name="Layer" id="Layer"></a><h4>Layer</h4>
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Default is zero.<br>
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<br>
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On the display window, the Up button increases the 'Layer' by one, and the Down button decreases the layer by one. When the layer displayed in the layer spin box is changed then <Return> is hit, the layer shown will be set to the spin box, to a mimimum of zero and to a maximum of the highest index layer.The Soar button increases the layer at the 'Animation Slide Show Rate', and the Dive (double left arrow button beside the layer field) button decreases the layer at the slide show rate.<br>
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<br>
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<a name="Layer Extra Span" id="Layer Extra Span"></a><h4>Layer Extra Span</h4>
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Default is a huge number.<br>
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<br>
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The viewer will draw the layers in the range including the 'Layer' index and the 'Layer' index plus the 'Layer Extra Span'. If the 'Layer Extra Span' is negative, the layers viewed will start at the 'Layer' index, plus the 'Layer Extra Span', and go up to and include the 'Layer' index. If the 'Layer Extra Span' is zero, only the 'Layer' index layer will be displayed. If the 'Layer Extra Span' is positive, the layers viewed will start at the 'Layer' index, and go up to and include the 'Layer' index plus the 'Layer Extra Span'.<br>
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<br>
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<a name="Line" id="Line"></a><h3>Line</h3>
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Default is zero.<br>
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<br>
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The index of the selected line on the layer that is highlighted when the 'Display Line' mouse tool is chosen. The line spin box up button increases the 'Line' by one. If the line index of the layer goes over the index of the last line, the layer index will be increased by one and the new line index will be zero. The down button decreases the line index by one. If the line index goes below the index of the first line, the layer index will be decreased by one and the new line index will be at the last line. When the line displayed in the line field is changed then <Return> is hit, the line shown will be set to the line field, to a mimimum of zero and to a maximum of the highest index line. The Soar button increases the line at the speed at which the extruder would move, times the 'Animation Line Quickening' ratio, and the Dive (double left arrow button beside the line field) button decreases the line at the animation line quickening ratio.<br>
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<br>
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<a name="Mouse Mode" id="Mouse Mode"></a><h3>Mouse Mode</h3>
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Default is 'Display Line'.<br>
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<br>
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The mouse tool can be changed from the 'Mouse Mode' menu button or picture button. The mouse tools listen to the arrow keys when the canvas has the focus. Clicking in the canvas gives the canvas the focus, and when the canvas has the focus a thick black border is drawn around the canvas.<br>
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<br>
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<a name="Display Line" id="Display Line"></a><h4>Display Line</h4>
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The 'Display Line' tool will display the highlight the selected line, and display the file line count, counting from one, and the gcode line itself. When the 'Display Line' tool is active, clicking the canvas will select the closest line to the mouse click.<br>
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<br>
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<a name="Viewpoint Move" id="Viewpoint Move"></a><h4>Viewpoint Move</h4>
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The 'Viewpoint Move' tool will move the viewpoint in the xy plane when the mouse is clicked and dragged on the canvas.<br>
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<br>
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<a name="Viewpoint Rotate" id="Viewpoint Rotate"></a><h4>Viewpoint Rotate</h4>
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The 'Viewpoint Rotate' tool will rotate the viewpoint around the origin, when the mouse is clicked and dragged on the canvas, or the arrow keys have been used and <Return> is pressed. The viewpoint can also be moved by dragging the mouse. The viewpoint latitude will be increased when the mouse is dragged from the center towards the edge. The viewpoint longitude will be changed by the amount around the center the mouse is dragged. This is not very intuitive, but I don't know how to do this the intuitive way and I have other stuff to develop. If the shift key is pressed; if the latitude is changed more than the longitude, only the latitude will be changed, if the longitude is changed more only the longitude will be changed.<br>
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<br>
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<a name="Number of Fill Layers" id="Number of Fill Layers"></a><h3>Number of Fill Layers</h3>
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<a name="Number of Fill Bottom Layers" id="Number of Fill Bottom Layers"></a><h4>Number of Fill Bottom Layers</h4>
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Default is one.<br>
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<br>
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The "Number of Fill Bottom Layers" is the number of layers at the bottom which will be colored olive.<br>
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<br>
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<a name="Number of Fill Top Layers" id="Number of Fill Top Layers"></a><h3>Number of Fill Top Layers</h3>
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Default is one.<br>
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<br>
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The "Number of Fill Top Layers" is the number of layers at the top which will be colored blue.<br>
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<br>
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<a name="Scale" id="Scale"></a><h3>Scale</h3>
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Default is ten.<br>
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<br>
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The scale setting is the scale of the image in pixels per millimeter, the higher the number, the greater the size of the display.<br>
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<br>
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The zoom in mouse tool will zoom in the display at the point where the mouse was clicked, increasing the scale by a factor of two. The zoom out tool will zoom out the display at the point where the mouse was clicked, decreasing the scale by a factor of two.<br>
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<br>
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<a name="Screen Inset" id="Screen Inset"></a><h3>Screen Inset</h3>
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<a name="Screen Horizontal Inset" id="Screen Horizontal Inset"></a><h4>Screen Horizontal Inset</h4>
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Default is one hundred.<br>
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<br>
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The "Screen Horizontal Inset" determines how much the canvas will be inset in the horizontal direction from the edge of screen, the higher the number the more it will be inset and the smaller it will be.<br>
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<br>
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<a name="Screen Vertical Inset" id="Screen Vertical Inset"></a><h4>Screen Vertical Inset</h4>
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Default is two hundred and twenty.<br>
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<br>
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The "Screen Vertical Inset" determines how much the canvas will be inset in the vertical direction from the edge of screen, the higher the number the more it will be inset and the smaller it will be..<br>
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<br>
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<a name="Viewpoint" id="Viewpoint"></a><h3>Viewpoint</h3>
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<a name="Viewpoint Latitude" id="Viewpoint Latitude"></a><h4>Viewpoint Latitude</h4>
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Default is fifteen degrees.<br>
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<br>
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The "Viewpoint Latitude" is the latitude of the viewpoint, a latitude of zero is the top pole giving a top view, a latitude of ninety gives a side view and a latitude of 180 gives a bottom view.<br>
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<br>
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<a name="Viewpoint Longitude" id="Viewpoint Longitude"></a><h4>Viewpoint Longitude</h4>
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Default is 210 degrees.<br>
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<br>
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The "Viewpoint Longitude" is the longitude of the viewpoint.<br>
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<br>
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<a name="Width" id="Width"></a><h3>Width</h3>
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The width of each type of thread and of each axis can be changed. If the width is set to zero, the thread will not be visible.<br>
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<br>
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<a name="Width of Axis Negative Side" id="Width of Axis Negative Side"></a><h4>Width of Axis Negative Side</h4>
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Default is two.<br>
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<br>
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Defines the width of the negative side of the axis.<br>
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<br>
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<a name="Width of Axis Positive Side" id="Width of Axis Positive Side"></a><h4>Width of Axis Positive Side</h4>
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Default is six.<br>
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<br>
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Defines the width of the positive side of the axis.<br>
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<br>
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<a name="Width of Infill Thread" id="Width of Infill Thread"></a><h4>Width of Infill Thread</h4>
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Default is one.<br>
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<br>
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The "Width of Infill Thread" sets the width of the green extrusion threads, those threads which are not loops and not part of the raft.<br>
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<br>
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<a name="Width of Fill Bottom Thread" id="Width of Fill Bottom Thread"></a><h4>Width of Fill Bottom Thread</h4>
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Default is two.<br>
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<br>
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The "Width of Fill Bottom Thread" sets the width of the olive extrusion threads at the bottom of the model.<br>
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<br>
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<a name="Width of Fill Top Thread" id="Width of Fill Top Thread"></a><h4>Width of Fill Top Thread</h4>
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Default is two.<br>
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<br>
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The "Width of Fill Top Thread" sets the width of the blue extrusion threads at the top of the model.<br>
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<br>
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<a name="Width of Loop Thread" id="Width of Loop Thread"></a><h4>Width of Loop Thread</h4>
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Default is three.<br>
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<br>
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The "Width of Loop Thread" sets the width of the yellow loop threads, which are not edges.<br>
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<br>
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<a name="Width of Perimeter Inside Thread" id="Width of Perimeter Inside Thread"></a><h4>Width of Perimeter Inside Thread</h4>
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Default is eight.<br>
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<br>
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The "Width of Perimeter Inside Thread" sets the width of the orange inside edge threads.<br>
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<br>
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<a name="Width of Perimeter Outside Thread" id="Width of Perimeter Outside Thread"></a><h4>Width of Perimeter Outside Thread</h4>
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Default is eight.<br>
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<br>
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The "Width of Perimeter Outside Thread" sets the width of the red outside edge threads.<br>
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<br>
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<a name="Width of Raft Thread" id="Width of Raft Thread"></a><h4>Width of Raft Thread</h4>
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Default is one.<br>
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<br>
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The "Width of Raft Thread" sets the width of the brown raft threads.<br>
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<br>
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<a name="Width of Selection Thread" id="Width of Selection Thread"></a><h4>Width of Selection Thread</h4>
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Default is six.<br>
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<br>
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The "Width of Selection Thread" sets the width of the selected line.<br>
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<br>
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<a name="Width of Travel Thread" id="Width of Travel Thread"></a><h4>Width of Travel Thread</h4>
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Default is zero.<br>
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<br>
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The "Width of Travel Thread" sets the width of the grey extruder off travel threads.<br>
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<br>
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<a name="Icons" id="Icons"></a><h2>Icons</h2>
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<hr>
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The dive, soar and zoom icons are from Mark James' soarSilk icon set 1.3 at:<br>
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<a href="http://www.famfamfam.com/lab/icons/silk/">http://www.famfamfam.com/lab/icons/silk/</a><br>
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<br>
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<a name="Gcodes" id="Gcodes"></a><h2>Gcodes</h2>
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<hr>
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An explanation of the gcodes is at:<br>
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<a href="http://reprap.org/bin/view/Main/Arduino_GCode_Interpreter">http://reprap.org/bin/view/Main/Arduino_GCode_Interpreter</a><br>
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<br>
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and at:<br>
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<a href="http://reprap.org/bin/view/Main/MCodeReference">http://reprap.org/bin/view/Main/MCodeReference</a><br>
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<br>
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A gode example is at:<br>
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<a href="http://forums.reprap.org/file.php?12,file=565">http://forums.reprap.org/file.php?12,file=565</a><br>
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<br>
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<a name="Examples" id="Examples"></a><h2>Examples</h2>
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<hr>
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Below are examples of skeiniso being used. These examples are run in a terminal in the folder which contains Screw Holder_penultimate.gcode and skeiniso.py.<br>
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<br>
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> python skeiniso.py<br>
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This brings up the skeiniso dialog.<br>
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<br>
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> python skeiniso.py Screw Holder_penultimate.gcode<br>
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This brings up the skeiniso viewer to view the gcode file.</tt>
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<br />
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<br />
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<p>
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<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.interpret.html">Previous</a> / <a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeinlayer.html">Next</a> / <a href="contents.html">Contents</a>
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</p>
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<hr>
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</p>
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<p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#aa55cc">
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<td colspan=3 valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Modules</strong></big></font></td></tr>
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<tr><td bgcolor="#aa55cc"><tt> </tt></td><td> </td>
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<td width="100%"><table width="100%" summary="list"><tr><td width="25%" valign=top><a href="__init__.html">__init__</a><br>
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<a href="fabmetheus_utilities.archive.html">fabmetheus_utilities.archive</a><br>
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<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.display_line.html">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.display_line</a><br>
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<a href="fabmetheus_utilities.euclidean.html">fabmetheus_utilities.euclidean</a><br>
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</td><td width="25%" valign=top><a href="fabmetheus_utilities.gcodec.html">fabmetheus_utilities.gcodec</a><br>
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<a href="math.html">math</a><br>
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<a href="fabmetheus_utilities.settings.html">fabmetheus_utilities.settings</a><br>
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<a href="skeinforge_application.skeinforge_utilities.skeinforge_polyfile.html">skeinforge_application.skeinforge_utilities.skeinforge_polyfile</a><br>
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</td><td width="25%" valign=top><a href="skeinforge_application.skeinforge_utilities.skeinforge_profile.html">skeinforge_application.skeinforge_utilities.skeinforge_profile</a><br>
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<a href="sys.html">sys</a><br>
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<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau</a><br>
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<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.view_move.html">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.view_move</a><br>
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</td><td width="25%" valign=top><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.view_rotate.html">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.view_rotate</a><br>
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</td></tr></table></td></tr></table><p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ee77aa">
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<td colspan=3 valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Classes</strong></big></font></td></tr>
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<tr><td bgcolor="#ee77aa"><tt> </tt></td><td> </td>
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<td width="100%"><dl>
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<dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauRepository">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauRepository</a>
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</font></dt><dd>
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<dl>
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<dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso.html#SkeinisoRepository">SkeinisoRepository</a>
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</font></dt></dl>
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</dd>
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<dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauWindow">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauWindow</a>
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</font></dt><dd>
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<dl>
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<dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso.html#SkeinWindow">SkeinWindow</a>
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</font></dt></dl>
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</dd>
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<dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso.html#Ruling">Ruling</a>
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</font></dt><dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso.html#SkeinPane">SkeinPane</a>
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</font></dt><dt><font face="helvetica, arial"><a href="skeinforge_application.skeinforge_plugins.analyze_plugins.skeiniso.html#SkeinisoSkein">SkeinisoSkein</a>
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</font></dt></dl>
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<p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ffc8d8">
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<td colspan=3 valign=bottom> <br>
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<font color="#000000" face="helvetica, arial"><a name="Ruling">class <strong>Ruling</strong></a></font></td></tr>
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<tr><td bgcolor="#ffc8d8"><tt> </tt></td><td> </td>
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<td width="100%">Methods defined here:<br>
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<dl><dt><a name="Ruling-__init__"><strong>__init__</strong></a>(self, modelDistance, roundedRulingText)</dt><dd><tt>Initialize the ruling.</tt></dd></dl>
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</td></tr></table> <p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ffc8d8">
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<td colspan=3 valign=bottom> <br>
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<font color="#000000" face="helvetica, arial"><a name="SkeinPane">class <strong>SkeinPane</strong></a></font></td></tr>
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<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
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<td colspan=2><tt>A class to hold the colored lines for a layer.<br> </tt></td></tr>
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<tr><td> </td>
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<td width="100%">Methods defined here:<br>
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<dl><dt><a name="SkeinPane-__init__"><strong>__init__</strong></a>(self, sequenceIndex)</dt><dd><tt>Create empty line lists.</tt></dd></dl>
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</td></tr></table> <p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ffc8d8">
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<td colspan=3 valign=bottom> <br>
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<font color="#000000" face="helvetica, arial"><a name="SkeinWindow">class <strong>SkeinWindow</strong></a>(<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauWindow">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauWindow</a>)</font></td></tr>
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<tr><td bgcolor="#ffc8d8"><tt> </tt></td><td> </td>
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<td width="100%">Methods defined here:<br>
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<dl><dt><a name="SkeinWindow-__init__"><strong>__init__</strong></a>(self, repository, skein)</dt><dd><tt>Initialize the skein window.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-drawRuling"><strong>drawRuling</strong></a>(self, projectiveSpace, relativeRulingEnd, ruling, tags, viewBegin, viewEnd)</dt><dd><tt>Draw ruling.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-drawRulings"><strong>drawRulings</strong></a>(self, axisLine, projectiveSpace, rulings)</dt><dd><tt>Draw rulings for the axis line.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-drawSkeinPane"><strong>drawSkeinPane</strong></a>(self, projectiveSpace, skeinPane)</dt><dd><tt>Draw colored lines.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-drawXYAxisLines"><strong>drawXYAxisLines</strong></a>(self, projectiveSpace)</dt><dd><tt>Draw the x and y axis lines.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-drawZAxisLine"><strong>drawZAxisLine</strong></a>(self, projectiveSpace)</dt><dd><tt>Draw the z axis line.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getCanvasRadius"><strong>getCanvasRadius</strong></a>(self)</dt><dd><tt>Get half of the minimum of the canvas height and width.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getCentered"><strong>getCentered</strong></a>(self, coordinate)</dt><dd><tt>Get the centered coordinate.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getCenteredScreened"><strong>getCenteredScreened</strong></a>(self, coordinate)</dt><dd><tt>Get the normalized centered coordinate.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getColoredLines"><strong>getColoredLines</strong></a>(self)</dt><dd><tt>Get the colored lines from the skein pane.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getCopy"><strong>getCopy</strong></a>(self)</dt><dd><tt>Get a copy of this window.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getCopyWithNewSkein"><strong>getCopyWithNewSkein</strong></a>(self)</dt><dd><tt>Get a copy of this window with a new skein.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnColoredLine"><strong>getDrawnColoredLine</strong></a>(self, arrowType, coloredLine, projectiveSpace, tags, width)</dt><dd><tt>Draw colored line.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnColoredLineMotion"><strong>getDrawnColoredLineMotion</strong></a>(self, coloredLine, projectiveSpace, width)</dt><dd><tt>Draw colored line with motion stipple and tag.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnColoredLineWithoutArrow"><strong>getDrawnColoredLineWithoutArrow</strong></a>(self, coloredLine, projectiveSpace, tags, width)</dt><dd><tt>Draw colored line without an arrow.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnColoredLines"><strong>getDrawnColoredLines</strong></a>(self, coloredLines, projectiveSpace, width)</dt><dd><tt>Draw colored lines.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnSelectedColoredLine"><strong>getDrawnSelectedColoredLine</strong></a>(self, coloredLine)</dt><dd><tt>Get the drawn selected colored line.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getScreenComplex"><strong>getScreenComplex</strong></a>(self, pointComplex)</dt><dd><tt>Get the point in screen perspective.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getScreenView"><strong>getScreenView</strong></a>(self, point, projectiveSpace)</dt><dd><tt>Get the point in screen view perspective.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-printHexadecimalColorName"><strong>printHexadecimalColorName</strong></a>(self, name)</dt><dd><tt>Print the color name in hexadecimal.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-update"><strong>update</strong></a>(self)</dt><dd><tt>Update the screen.</tt></dd></dl>
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<hr>
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Methods inherited from <a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauWindow">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauWindow</a>:<br>
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<dl><dt><a name="SkeinWindow-activateMouseModeTool"><strong>activateMouseModeTool</strong></a>(self)</dt><dd><tt>Activate the mouse mode tool.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addCanvasMenuRootScrollSkein"><strong>addCanvasMenuRootScrollSkein</strong></a>(self, repository, skein, suffix, title)</dt><dd><tt>Add the canvas, menu bar, scroll bar, skein panes, tableau repository, root and skein.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addLayer"><strong>addLayer</strong></a>(self, gridPosition)</dt><dd><tt>Add the layer frame items.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addLine"><strong>addLine</strong></a>(self, gridPosition)</dt><dd><tt>Add the line frame items.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addMouseInstantTool"><strong>addMouseInstantTool</strong></a>(self, fileName, gridPosition, mouseInstantTool)</dt><dd><tt>Add the mouse instant tool and derived photo button.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addMouseToolsBind"><strong>addMouseToolsBind</strong></a>(self)</dt><dd><tt>Add the mouse tool and bind button one clicked, button one released and motion.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addPhotoImage"><strong>addPhotoImage</strong></a>(self, fileName, gridPosition)</dt><dd><tt>Get a PhotoImage button, grid the button and increment the grid position.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addScale"><strong>addScale</strong></a>(self, gridPosition)</dt><dd><tt>Add the line frame items.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-addSettingsMenuSetWindowGeometry"><strong>addSettingsMenuSetWindowGeometry</strong></a>(self, center)</dt><dd><tt>Add the settings menu, center the scroll region, update, and set the window geometry.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-button1"><strong>button1</strong></a>(self, event)</dt><dd><tt>The button was clicked.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-buttonRelease1"><strong>buttonRelease1</strong></a>(self, event)</dt><dd><tt>The button was released.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-cancel"><strong>cancel</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Set all entities to their saved state.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-cancelTimer"><strong>cancelTimer</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Cancel the timer and set it to none.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-cancelTimerResetButtons"><strong>cancelTimerResetButtons</strong></a>(self)</dt><dd><tt>Cancel the timer and set it to none.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-close"><strong>close</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>The dialog was closed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-createMouseModeTool"><strong>createMouseModeTool</strong></a>(self)</dt><dd><tt>Create the mouse mode tool.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-destroyAllDialogWindows"><strong>destroyAllDialogWindows</strong></a>(self)</dt><dd><tt>Destroy all the dialog windows.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-destroyMouseToolRaiseMouseButtons"><strong>destroyMouseToolRaiseMouseButtons</strong></a>(self)</dt><dd><tt>Destroy the mouse tool and raise the mouse buttons.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-dive"><strong>dive</strong></a>(self)</dt><dd><tt>Dive, go down periodically.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-diveCycle"><strong>diveCycle</strong></a>(self)</dt><dd><tt>Start the dive cycle.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getAnimationLineDelay"><strong>getAnimationLineDelay</strong></a>(self, coloredLine)</dt><dd><tt>Get the animation line delay in milliseconds.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getDrawnLineText"><strong>getDrawnLineText</strong></a>(self, location, tags, text)</dt><dd><tt>Get the line text drawn on the canvas.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getEntityFromName"><strong>getEntityFromName</strong></a>(self, name)</dt><dd><tt>Get the entity of the given name.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getPhotoButtonGridIncrement"><strong>getPhotoButtonGridIncrement</strong></a>(self, commandFunction, fileName, gridPosition)</dt><dd><tt>Get a PhotoImage button, grid the button and increment the grid position.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getRoundedRulingText"><strong>getRoundedRulingText</strong></a>(self, extraDecimalPlaces, number)</dt><dd><tt>Get the rounded ruling text.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getRulingSeparationWidthPixels"><strong>getRulingSeparationWidthPixels</strong></a>(self, rank)</dt><dd><tt>Get the separation width in pixels.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getScrollPaneCenter"><strong>getScrollPaneCenter</strong></a>(self)</dt><dd><tt>Get the center of the scroll pane.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getScrollPaneFraction"><strong>getScrollPaneFraction</strong></a>(self)</dt><dd><tt>Get the scroll pane top left.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getSlideShowDelay"><strong>getSlideShowDelay</strong></a>(self)</dt><dd><tt>Get the slide show delay in milliseconds.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-getUpdateSkeinPanes"><strong>getUpdateSkeinPanes</strong></a>(self)</dt><dd><tt>Get the update skein panes.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-isLineBelowZeroSetLayer"><strong>isLineBelowZeroSetLayer</strong></a>(self)</dt><dd><tt>Determine if the line index is below zero, and if so set the layer index.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-isLineBeyondListSetLayer"><strong>isLineBeyondListSetLayer</strong></a>(self)</dt><dd><tt>Determine if the line index is beyond the end of the list, and if so set the layer index.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-keyPressDown"><strong>keyPressDown</strong></a>(self, event)</dt><dd><tt>The down arrow was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-keyPressLeft"><strong>keyPressLeft</strong></a>(self, event)</dt><dd><tt>The left arrow was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-keyPressReturn"><strong>keyPressReturn</strong></a>(self, event)</dt><dd><tt>The return key was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-keyPressRight"><strong>keyPressRight</strong></a>(self, event)</dt><dd><tt>The right arrow was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-keyPressUp"><strong>keyPressUp</strong></a>(self, event)</dt><dd><tt>The up arrow was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-layerEntryReturnPressed"><strong>layerEntryReturnPressed</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>The layer index entry return was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-limitIndex"><strong>limitIndex</strong></a>(self)</dt><dd><tt>Limit the index so it is not below zero or above the top.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-limitIndexSetArrowMouseDeleteCanvas"><strong>limitIndexSetArrowMouseDeleteCanvas</strong></a>(self)</dt><dd><tt>Limit the index, set the arrow type, and delete all the canvas items.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-lineDive"><strong>lineDive</strong></a>(self)</dt><dd><tt>Line dive, go down periodically.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-lineDiveCycle"><strong>lineDiveCycle</strong></a>(self)</dt><dd><tt>Start the line dive cycle.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-lineEntryReturnPressed"><strong>lineEntryReturnPressed</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>The line index entry return was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-lineSoar"><strong>lineSoar</strong></a>(self)</dt><dd><tt>Line soar, go up periodically.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-lineSoarCycle"><strong>lineSoarCycle</strong></a>(self)</dt><dd><tt>Start the line soar cycle.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-motion"><strong>motion</strong></a>(self, event)</dt><dd><tt>The mouse moved.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-phoenixUpdate"><strong>phoenixUpdate</strong></a>(self)</dt><dd><tt>Update the skein, and deiconify a new window and destroy the old.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-redisplayWindowUpdate"><strong>redisplayWindowUpdate</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Deiconify a new window and destroy the old.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-relayXview"><strong>relayXview</strong></a>(self, *args)</dt><dd><tt>Relay xview changes.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-relayYview"><strong>relayYview</strong></a>(self, *args)</dt><dd><tt>Relay yview changes.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-resetPeriodicButtonsText"><strong>resetPeriodicButtonsText</strong></a>(self)</dt><dd><tt>Reset the text of the periodic buttons.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-save"><strong>save</strong></a>(self)</dt><dd><tt>Set the setting values to the display, save the new values.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-scaleEntryReturnPressed"><strong>scaleEntryReturnPressed</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>The scale entry return was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setButtonImageText"><strong>setButtonImageText</strong></a>(self, button, text)</dt><dd><tt>Set the text of the e periodic buttons.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setDisplayLayerIndex"><strong>setDisplayLayerIndex</strong></a>(self)</dt><dd><tt>Set the display of the layer index entry field and buttons.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setInsetToCanvas"><strong>setInsetToCanvas</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Set the repository insets to the canvas.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setLayerIndex"><strong>setLayerIndex</strong></a>(self, layerIndex)</dt><dd><tt>Set the layer index.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setLineButtonsState"><strong>setLineButtonsState</strong></a>(self)</dt><dd><tt>Set the state of the line buttons.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setWindowNewMouseTool"><strong>setWindowNewMouseTool</strong></a>(self, getNewMouseToolFunction, mouseTool)</dt><dd><tt>Set the getNewMouseTool function and the update function.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setWindowToDisplaySavePhoenixUpdate"><strong>setWindowToDisplaySavePhoenixUpdate</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Set the setting values to the display, save the new values, then call the update function.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-setWindowToDisplaySaveUpdate"><strong>setWindowToDisplaySaveUpdate</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Set the setting values to the display, save the new values, then call the update function.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-shiftButtonRelease1"><strong>shiftButtonRelease1</strong></a>(self, event)</dt><dd><tt>The button was released while the shift key was pressed.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-shiftMotion"><strong>shiftMotion</strong></a>(self, event)</dt><dd><tt>The mouse moved.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-soar"><strong>soar</strong></a>(self)</dt><dd><tt>Soar, go up periodically.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-soarCycle"><strong>soarCycle</strong></a>(self)</dt><dd><tt>Start the soar cycle.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-updateDeiconify"><strong>updateDeiconify</strong></a>(self, center<font color="#909090">=(0.5+0.5j)</font>)</dt><dd><tt>Update and deiconify the window.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-updateMouseToolIfSelection"><strong>updateMouseToolIfSelection</strong></a>(self)</dt><dd><tt>Update the mouse tool if it is a selection tool.</tt></dd></dl>
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<dl><dt><a name="SkeinWindow-updateNewDestroyOld"><strong>updateNewDestroyOld</strong></a>(self, scrollPaneCenter)</dt><dd><tt>Update and deiconify a window and destroy the old.</tt></dd></dl>
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</td></tr></table> <p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ffc8d8">
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<td colspan=3 valign=bottom> <br>
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<font color="#000000" face="helvetica, arial"><a name="SkeinisoRepository">class <strong>SkeinisoRepository</strong></a>(<a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauRepository">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauRepository</a>)</font></td></tr>
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<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
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<td colspan=2><tt>A class to handle the skeiniso settings.<br> </tt></td></tr>
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<tr><td> </td>
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<td width="100%">Methods defined here:<br>
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<dl><dt><a name="SkeinisoRepository-__init__"><strong>__init__</strong></a>(self)</dt><dd><tt>Set the default settings, execute title & settings fileName.</tt></dd></dl>
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<dl><dt><a name="SkeinisoRepository-execute"><strong>execute</strong></a>(self)</dt><dd><tt>Write button has been clicked.</tt></dd></dl>
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<hr>
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Methods inherited from <a href="skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.html#TableauRepository">skeinforge_application.skeinforge_plugins.analyze_plugins.analyze_utilities.tableau.TableauRepository</a>:<br>
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<dl><dt><a name="SkeinisoRepository-addAnimation"><strong>addAnimation</strong></a>(self)</dt><dd><tt>Add the animation settings.</tt></dd></dl>
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<dl><dt><a name="SkeinisoRepository-addScaleScreenSlide"><strong>addScaleScreenSlide</strong></a>(self)</dt><dd><tt>Add the scale, screen and slide show settings.</tt></dd></dl>
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<dl><dt><a name="SkeinisoRepository-setToDisplaySave"><strong>setToDisplaySave</strong></a>(self, event<font color="#909090">=None</font>)</dt><dd><tt>Set the setting values to the display, save the new values.</tt></dd></dl>
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</td></tr></table> <p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#ffc8d8">
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<td colspan=3 valign=bottom> <br>
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<font color="#000000" face="helvetica, arial"><a name="SkeinisoSkein">class <strong>SkeinisoSkein</strong></a></font></td></tr>
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<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
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<td colspan=2><tt>A class to write a get a scalable vector graphics text for a gcode skein.<br> </tt></td></tr>
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<tr><td> </td>
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<td width="100%">Methods defined here:<br>
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<dl><dt><a name="SkeinisoSkein-__init__"><strong>__init__</strong></a>(self)</dt></dl>
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<dl><dt><a name="SkeinisoSkein-addToPath"><strong>addToPath</strong></a>(self, line, location)</dt><dd><tt>Add a point to travel and maybe extrusion.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-getLayerTop"><strong>getLayerTop</strong></a>(self)</dt><dd><tt>Get the layer top.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-getLayerZoneIndex"><strong>getLayerZoneIndex</strong></a>(self, z)</dt><dd><tt>Get the layer zone index.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-initializeActiveLocation"><strong>initializeActiveLocation</strong></a>(self)</dt><dd><tt>Set variables to default.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-linearCorner"><strong>linearCorner</strong></a>(self, splitLine)</dt><dd><tt>Update the bounding corners.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-linearMove"><strong>linearMove</strong></a>(self, line, location)</dt><dd><tt>Get statistics for a linear move.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-moveColoredThreadToSkeinPane"><strong>moveColoredThreadToSkeinPane</strong></a>(self)</dt><dd><tt>Move a colored thread to the skein pane.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-parseCorner"><strong>parseCorner</strong></a>(self, line)</dt><dd><tt>Parse a gcode line and use the location to update the bounding corners.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-parseGcode"><strong>parseGcode</strong></a>(self, fileName, gcodeText, repository)</dt><dd><tt>Parse gcode text and store the vector output.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-parseInitialization"><strong>parseInitialization</strong></a>(self)</dt><dd><tt>Parse gcode initialization and store the parameters.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-parseLine"><strong>parseLine</strong></a>(self, line)</dt><dd><tt>Parse a gcode line and add it to the vector output.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-setColoredLineColor"><strong>setColoredLineColor</strong></a>(self, coloredLine, colorTuple)</dt><dd><tt>Set the color and stipple of the colored line.</tt></dd></dl>
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<dl><dt><a name="SkeinisoSkein-setColoredThread"><strong>setColoredThread</strong></a>(self, colorTuple, lineList)</dt><dd><tt>Set the colored thread, then move it to the line list and stipple of the colored line.</tt></dd></dl>
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</td></tr></table></td></tr></table><p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#eeaa77">
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<td colspan=3 valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr>
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<tr><td bgcolor="#eeaa77"><tt> </tt></td><td> </td>
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<td width="100%"><dl><dt><a name="-compareLayerSequence"><strong>compareLayerSequence</strong></a>(first, second)</dt><dd><tt>Get comparison in order to sort skein panes in ascending order of layer zone index then sequence index.</tt></dd></dl>
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<dl><dt><a name="-getNewRepository"><strong>getNewRepository</strong></a>()</dt><dd><tt>Get new repository.</tt></dd></dl>
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<dl><dt><a name="-getWindowAnalyzeFile"><strong>getWindowAnalyzeFile</strong></a>(fileName)</dt><dd><tt>Skeiniso a gcode file.</tt></dd></dl>
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<dl><dt><a name="-getWindowAnalyzeFileGivenText"><strong>getWindowAnalyzeFileGivenText</strong></a>(fileName, gcodeText, repository<font color="#909090">=None</font>)</dt><dd><tt>Display a skeiniso gcode file for a gcode file.</tt></dd></dl>
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<dl><dt><a name="-getWindowGivenTextRepository"><strong>getWindowGivenTextRepository</strong></a>(fileName, gcodeText, repository)</dt><dd><tt>Display the gcode text in a skeiniso viewer.</tt></dd></dl>
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<dl><dt><a name="-main"><strong>main</strong></a>()</dt><dd><tt>Display the skeiniso dialog.</tt></dd></dl>
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<dl><dt><a name="-writeOutput"><strong>writeOutput</strong></a>(fileName, fileNamePenultimate, fileNameSuffix, filePenultimateWritten, gcodeText<font color="#909090">=''</font>)</dt><dd><tt>Write a skeinisoed gcode file for a skeinforge gcode file, if 'Activate Skeiniso' is selected.</tt></dd></dl>
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</td></tr></table><p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#55aa55">
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<td colspan=3 valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Data</strong></big></font></td></tr>
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<tr><td bgcolor="#55aa55"><tt> </tt></td><td> </td>
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<td width="100%"><strong>__author__</strong> = 'Enrique Perez (perez_enrique@yahoo.com)'<br>
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<strong>__date__</strong> = '$Date: 2008/21/04 $'<br>
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<strong>__license__</strong> = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'<br>
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<strong>absolute_import</strong> = _Feature((2, 5, 0, 'alpha', 1), (2, 7, 0, 'alpha', 0), 16384)</td></tr></table><p>
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<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<tr bgcolor="#7799ee">
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<td colspan=3 valign=bottom> <br>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Author</strong></big></font></td></tr>
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<tr><td bgcolor="#7799ee"><tt> </tt></td><td> </td>
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<td width="100%">Enrique Perez (perez_enrique@yahoo.com)</td></tr></table>
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</body></html> |