MrDraw/SkeinPyPy/fabmetheus_utilities/geometry/manipulation_shapes/flip.py
daid 77d04ceab8 Removed patches for different skeinforge versions. Only SF48 now.
Updated build script to create win32/linux/macos versions.
Fixed the defaults to they work with PLA.
Fixed the temperature plugin default "ON" problem.
Removed all profiles except for PLA.
2012-02-10 17:20:03 +01:00

92 lines
3.1 KiB
Python

"""
Add material to support overhang or remove material at the overhang angle.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.creation import solid
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities.geometry.geometry_utilities import matrix
from fabmetheus_utilities.vector3 import Vector3
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Art of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/02/05 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
globalExecutionOrder = 200
# http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=269576
# http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node159.html
# m.a00 = -2 * norm.x * norm.x + 1;
# m.a10 = -2 * norm.y * norm.x;
# m.a20 = -2 * norm.z * norm.x;
# m.a30 = 0;
# m.a01 = -2 * norm.x * norm.y;
# m.a11 = -2 * norm.y * norm.y + 1;
# m.a21 = -2 * norm.z * norm.y;
# m.a31 = 0;
# m.a02 = -2 * norm.x * norm.z;
# m.a12 = -2 * norm.y * norm.z;
# m.a22 = -2 * norm.z * norm.z + 1;
# m.a32 = 0;
# m.a03 = -2 * norm.x * d;
# m.a13 = -2 * norm.y * d;
# m.a23 = -2 * norm.z * d;
# m.a33 = 1;
# normal = unit_vector(normal[:3])
# M = numpy.identity(4)
# M[:3, :3] -= 2.0 * numpy.outer(normal, normal)
# M[:3, 3] = (2.0 * numpy.dot(point[:3], normal)) * normal
# return M
def flipPoints(elementNode, points, prefix):
'Flip the points.'
derivation = FlipDerivation(elementNode, prefix)
for point in points:
point.setToVector3(point - 2.0 * derivation.axis.dot(point - derivation.origin) * derivation.axis)
def getFlippedLoop(elementNode, loop, prefix):
'Get flipped loop.'
flipPoints(elementNode, loop, prefix)
if getShouldReverse(elementNode, prefix):
loop.reverse()
return loop
def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
'Get equated geometryOutput.'
flipPoints(elementNode, matrix.getVertexes(geometryOutput), prefix)
return geometryOutput
def getManipulatedPaths(close, elementNode, loop, prefix, sideLength):
'Get flipped paths.'
return [getFlippedLoop(elementNode, loop, prefix)]
def getNewDerivation(elementNode, prefix, sideLength):
'Get new derivation.'
return FlipDerivation(elementNode, prefix)
def getShouldReverse(elementNode, prefix):
'Determine if the loop should be reversed.'
return evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'reverse')
def processElementNode(elementNode):
'Process the xml element.'
solid.processElementNodeByFunctionPair(elementNode, getManipulatedGeometryOutput, getManipulatedPaths)
class FlipDerivation:
"Class to hold flip variables."
def __init__(self, elementNode, prefix):
'Set defaults.'
self.origin = evaluate.getVector3ByPrefix(Vector3(), elementNode, prefix + 'origin')
self.axis = evaluate.getVector3ByPrefix(Vector3(1.0, 0.0, 0.0), elementNode, prefix + 'axis').getNormalized()