Updated build script to create win32/linux/macos versions. Fixed the defaults to they work with PLA. Fixed the temperature plugin default "ON" problem. Removed all profiles except for PLA.
83 lines
3.1 KiB
Python
83 lines
3.1 KiB
Python
"""
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Boolean geometry sphere.
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"""
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from __future__ import absolute_import
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#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
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import __init__
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from fabmetheus_utilities.geometry.creation import solid
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from fabmetheus_utilities.geometry.geometry_utilities import evaluate
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from fabmetheus_utilities.geometry.solids import cube
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from fabmetheus_utilities.geometry.solids import triangle_mesh
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from fabmetheus_utilities.vector3 import Vector3
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from fabmetheus_utilities import euclidean
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import math
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__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
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__credits__ = 'Nophead <http://hydraraptor.blogspot.com/>\nArt of Illusion <http://www.artofillusion.org/>'
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__date__ = '$Date: 2008/21/04 $'
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__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
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def addSphere(elementNode, faces, radius, vertexes):
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'Add sphere by radius.'
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bottom = -radius.z
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sides = evaluate.getSidesMinimumThreeBasedOnPrecision(elementNode, max(radius.x, radius.y, radius.z))
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sphereSlices = max(sides / 2, 2)
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equator = euclidean.getComplexPolygonByComplexRadius(complex(radius.x, radius.y), sides)
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polygons = [triangle_mesh.getAddIndexedLoop([complex()], vertexes, bottom)]
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zIncrement = (radius.z + radius.z) / float(sphereSlices)
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z = bottom
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for sphereSlice in xrange(1, sphereSlices):
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z += zIncrement
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zPortion = abs(z) / radius.z
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multipliedPath = euclidean.getComplexPathByMultiplier(math.sqrt(1.0 - zPortion * zPortion), equator)
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polygons.append(triangle_mesh.getAddIndexedLoop(multipliedPath, vertexes, z))
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polygons.append(triangle_mesh.getAddIndexedLoop([complex()], vertexes, radius.z))
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triangle_mesh.addPillarByLoops(faces, polygons)
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def getGeometryOutput(elementNode, radius):
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'Get triangle mesh from attribute dictionary.'
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faces = []
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vertexes = []
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addSphere(elementNode, faces, radius, vertexes)
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return {'trianglemesh' : {'vertex' : vertexes, 'face' : faces}}
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def getNewDerivation(elementNode):
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'Get new derivation.'
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return SphereDerivation(elementNode)
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def processElementNode(elementNode):
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'Process the xml element.'
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evaluate.processArchivable(Sphere, elementNode)
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class Sphere(cube.Cube):
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'A sphere object.'
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def createShape(self):
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'Create the shape.'
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addSphere(self.elementNode, self.faces, self.radius, self.vertexes)
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def setToElementNode(self, elementNode):
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'Set to elementNode.'
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attributes = elementNode.attributes
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self.elementNode = elementNode
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self.radius = SphereDerivation(elementNode).radius
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if 'radius' in attributes:
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del attributes['radius']
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attributes['radius.x'] = self.radius.x
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attributes['radius.y'] = self.radius.y
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attributes['radius.z'] = self.radius.z
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self.createShape()
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solid.processArchiveRemoveSolid(elementNode, self.getGeometryOutput())
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class SphereDerivation:
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"Class to hold sphere variables."
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def __init__(self, elementNode):
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'Set defaults.'
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self.radius = evaluate.getVector3ByPrefixes(elementNode, ['demisize', 'radius'], Vector3(1.0, 1.0, 1.0))
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self.radius = evaluate.getVector3ByMultiplierPrefixes(elementNode, 2.0, ['diameter', 'size'], self.radius)
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