59 lines
2.3 KiB
Python
59 lines
2.3 KiB
Python
"""
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Drill negative solid.
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"""
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from __future__ import absolute_import
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#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
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import __init__
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from fabmetheus_utilities.geometry.creation import extrude
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from fabmetheus_utilities.geometry.creation import lineation
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from fabmetheus_utilities.geometry.creation import solid
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from fabmetheus_utilities.geometry.creation import teardrop
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from fabmetheus_utilities.geometry.geometry_utilities import evaluate
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from fabmetheus_utilities.geometry.solids import triangle_mesh
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from fabmetheus_utilities.vector3 import Vector3
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from fabmetheus_utilities import euclidean
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import math
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__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
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__credits__ = 'Art of Illusion <http://www.artofillusion.org/>'
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__date__ = '$Date: 2008/02/05 $'
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__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
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def getGeometryOutput(derivation, elementNode):
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"Get vector3 vertexes from attribute dictionary."
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if derivation == None:
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derivation = DrillDerivation(elementNode)
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negatives = []
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teardrop.addNegativesByRadius(elementNode, derivation.end, negatives, derivation.radius, derivation.start)
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return solid.getGeometryOutputByManipulation(elementNode, negatives[0])
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def getGeometryOutputByArguments(arguments, elementNode):
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"Get vector3 vertexes from attribute dictionary by arguments."
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evaluate.setAttributesByArguments(['radius', 'start', 'end'], arguments, elementNode)
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return getGeometryOutput(None, elementNode)
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def getNewDerivation(elementNode):
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'Get new derivation.'
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return DrillDerivation(elementNode)
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def processElementNode(elementNode):
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"Process the xml element."
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solid.processElementNodeByGeometry(elementNode, getGeometryOutput(None, elementNode))
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class DrillDerivation:
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"Class to hold drill variables."
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def __init__(self, elementNode):
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'Set defaults.'
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self.elementNode = elementNode
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self.end = evaluate.getVector3ByPrefix(Vector3(0.0, 0.0, 1.0), elementNode, 'end')
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self.start = evaluate.getVector3ByPrefix(Vector3(), elementNode, 'start')
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self.radius = lineation.getFloatByPrefixBeginEnd(elementNode, 'radius', 'diameter', 1.0)
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size = evaluate.getEvaluatedFloat(None, elementNode, 'size')
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if size != None:
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self.radius = 0.5 * size
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