MrDraw/SkeinPyPy_NewUI/fabmetheus_utilities/geometry/creation/mechaslab.py
Daid a414a80837 Adding SkeinPyPy_NewUI as development for a brand new user interface.
Experimental, doesn't slice yet, loads of work ahead.
2012-02-20 00:30:49 +01:00

259 lines
12 KiB
Python

"""
Mechaslab.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.creation import extrude
from fabmetheus_utilities.geometry.creation import lineation
from fabmetheus_utilities.geometry.creation import peg
from fabmetheus_utilities.geometry.creation import solid
from fabmetheus_utilities.geometry.geometry_utilities.evaluate_elements import setting
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities.geometry.geometry_utilities import matrix
from fabmetheus_utilities.geometry.manipulation_matrix import translate
from fabmetheus_utilities.geometry.solids import cylinder
from fabmetheus_utilities.geometry.solids import triangle_mesh
from fabmetheus_utilities.vector3 import Vector3
from fabmetheus_utilities import euclidean
import math
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Art of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/02/05 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
def addAlongWay(begin, distance, end, loop):
'Get the beveled rectangle.'
endMinusBegin = end - begin
endMinusBeginLength = abs(endMinusBegin)
if endMinusBeginLength <= 0.0:
return
alongWayMultiplier = distance / endMinusBeginLength
loop.append(begin + alongWayMultiplier * endMinusBegin)
def addGroove(derivation, negatives):
'Add groove on each side of cage.'
copyShallow = derivation.elementNode.getCopyShallow()
extrude.setElementNodeToEndStart(copyShallow, Vector3(-derivation.demilength), Vector3(derivation.demilength))
extrudeDerivation = extrude.ExtrudeDerivation(copyShallow)
bottom = derivation.demiheight - 0.5 * derivation.grooveWidth
outside = derivation.demiwidth
top = derivation.demiheight
leftGroove = [
complex(-outside, bottom),
complex(-derivation.innerDemiwidth, derivation.demiheight),
complex(-outside, top)]
rightGroove = [
complex(outside, top),
complex(derivation.innerDemiwidth, derivation.demiheight),
complex(outside, bottom)]
groovesComplex = [leftGroove, rightGroove]
groovesVector3 = euclidean.getVector3Paths(groovesComplex)
extrude.addPositives(extrudeDerivation, groovesVector3, negatives)
def addHollowPegSocket(derivation, hollowPegSocket, negatives, positives):
'Add the socket and hollow peg.'
pegHeight = derivation.pegHeight
pegRadians = derivation.pegRadians
pegRadiusComplex = complex(derivation.pegRadiusArealized, derivation.pegRadiusArealized)
pegTip = 0.8 * derivation.pegRadiusArealized
sides = derivation.pegSides
start = Vector3(hollowPegSocket.center.real, hollowPegSocket.center.imag, derivation.height)
tinyHeight = 0.0001 * pegHeight
topRadians = 0.25 * math.pi
boltTop = derivation.height
if hollowPegSocket.shouldAddPeg:
boltTop = peg.getTopAddBiconicOutput(
pegRadians, pegHeight, positives, pegRadiusComplex, sides, start, pegTip, topRadians)
sides = derivation.socketSides
socketHeight = 1.05 * derivation.pegHeight
socketRadiusComplex = complex(derivation.socketRadiusArealized, derivation.socketRadiusArealized)
socketTip = 0.5 * derivation.overhangSpan
start = Vector3(hollowPegSocket.center.real, hollowPegSocket.center.imag, -tinyHeight)
topRadians = derivation.interiorOverhangRadians
if hollowPegSocket.shouldAddSocket:
peg.getTopAddBiconicOutput(pegRadians, socketHeight, negatives, socketRadiusComplex, sides, start, socketTip, topRadians)
if derivation.boltRadius <= 0.0:
return
if (not hollowPegSocket.shouldAddPeg) and (not hollowPegSocket.shouldAddSocket):
return
boltRadiusComplex = complex(derivation.boltRadius, derivation.boltRadius)
cylinder.addCylinderOutputByEndStart(boltTop + tinyHeight, boltRadiusComplex, negatives, derivation.boltSides, start)
def addSlab(derivation, positives):
'Add slab.'
copyShallow = derivation.elementNode.getCopyShallow()
copyShallow.attributes['path'] = [Vector3(), Vector3(0.0, 0.0, derivation.height)]
extrudeDerivation = extrude.ExtrudeDerivation(copyShallow)
beveledRectangle = getBeveledRectangle(derivation.bevel, -derivation.topRight)
outsidePath = euclidean.getVector3Path(beveledRectangle)
extrude.addPositives(extrudeDerivation, [outsidePath], positives)
def addXGroove(derivation, negatives, y):
'Add x groove.'
if derivation.topBevel <= 0.0:
return
bottom = derivation.height - derivation.topBevel
top = derivation.height
groove = [complex(y, bottom), complex(y - derivation.topBevel, top), complex(y + derivation.topBevel, top)]
triangle_mesh.addSymmetricXPath(negatives, groove, 1.0001 * derivation.topRight.real)
def addYGroove(derivation, negatives, x):
'Add y groove'
if derivation.topBevel <= 0.0:
return
bottom = derivation.height - derivation.topBevel
top = derivation.height
groove = [complex(x, bottom), complex(x - derivation.topBevel, top), complex(x + derivation.topBevel, top)]
triangle_mesh.addSymmetricYPath(negatives, groove, 1.0001 * derivation.topRight.imag)
def getBeveledRectangle(bevel, bottomLeft):
'Get the beveled rectangle.'
bottomRight = complex(-bottomLeft.real, bottomLeft.imag)
rectangle = [bottomLeft, bottomRight, -bottomLeft, -bottomRight]
if bevel <= 0.0:
return rectangle
beveledRectangle = []
for pointIndex, point in enumerate(rectangle):
begin = rectangle[(pointIndex + len(rectangle) - 1) % len(rectangle)]
end = rectangle[(pointIndex + 1) % len(rectangle)]
addAlongWay(point, bevel, begin, beveledRectangle)
addAlongWay(point, bevel, end, beveledRectangle)
return beveledRectangle
def getGeometryOutput(elementNode):
'Get vector3 vertexes from attribute dictionary.'
derivation = MechaslabDerivation(elementNode)
negatives = []
positives = []
addSlab(derivation, positives)
for hollowPegSocket in derivation.hollowPegSockets:
addHollowPegSocket(derivation, hollowPegSocket, negatives, positives)
if 's' in derivation.topBevelPositions:
addXGroove(derivation, negatives, -derivation.topRight.imag)
if 'n' in derivation.topBevelPositions:
addXGroove(derivation, negatives, derivation.topRight.imag)
if 'w' in derivation.topBevelPositions:
addYGroove(derivation, negatives, -derivation.topRight.real)
if 'e' in derivation.topBevelPositions:
addYGroove(derivation, negatives, derivation.topRight.real)
return extrude.getGeometryOutputByNegativesPositives(elementNode, negatives, positives)
def getGeometryOutputByArguments(arguments, elementNode):
'Get vector3 vertexes from attribute dictionary by arguments.'
evaluate.setAttributesByArguments(['length', 'radius'], arguments, elementNode)
return getGeometryOutput(elementNode)
def getNewDerivation(elementNode):
'Get new derivation.'
return MechaslabDerivation(elementNode)
def processElementNode(elementNode):
'Process the xml element.'
solid.processElementNodeByGeometry(elementNode, getGeometryOutput(elementNode))
class CellExistence:
'Class to determine if a cell exists.'
def __init__(self, columns, rows, value):
'Initialize.'
self.existenceSet = None
if value == None:
return
self.existenceSet = set()
for element in value:
if element.__class__ == int:
columnIndex = (element + columns) % columns
for rowIndex in xrange(rows):
keyTuple = (columnIndex, rowIndex)
self.existenceSet.add(keyTuple)
else:
keyTuple = (element[0], element[1])
self.existenceSet.add(keyTuple)
def __repr__(self):
'Get the string representation of this CellExistence.'
return euclidean.getDictionaryString(self.__dict__)
def getIsInExistence(self, columnIndex, rowIndex):
'Detremine if the cell at the column and row exists.'
if self.existenceSet == None:
return True
return (columnIndex, rowIndex) in self.existenceSet
class HollowPegSocket:
'Class to hold hollow peg socket variables.'
def __init__(self, center):
'Initialize.'
self.center = center
self.shouldAddPeg = True
self.shouldAddSocket = True
def __repr__(self):
'Get the string representation of this HollowPegSocket.'
return euclidean.getDictionaryString(self.__dict__)
class MechaslabDerivation:
'Class to hold mechaslab variables.'
def __init__(self, elementNode):
'Set defaults.'
self.bevelOverRadius = evaluate.getEvaluatedFloat(0.2, elementNode, 'bevelOverRadius')
self.boltRadiusOverRadius = evaluate.getEvaluatedFloat(0.0, elementNode, 'boltRadiusOverRadius')
self.columns = evaluate.getEvaluatedInt(2, elementNode, 'columns')
self.elementNode = elementNode
self.heightOverRadius = evaluate.getEvaluatedFloat(2.0, elementNode, 'heightOverRadius')
self.interiorOverhangRadians = setting.getInteriorOverhangRadians(elementNode)
self.overhangSpan = setting.getOverhangSpan(elementNode)
self.pegClearanceOverRadius = evaluate.getEvaluatedFloat(0.0, elementNode, 'pegClearanceOverRadius')
self.pegRadians = math.radians(evaluate.getEvaluatedFloat(2.0, elementNode, 'pegAngle'))
self.pegHeightOverHeight = evaluate.getEvaluatedFloat(0.4, elementNode, 'pegHeightOverHeight')
self.pegRadiusOverRadius = evaluate.getEvaluatedFloat(0.7, elementNode, 'pegRadiusOverRadius')
self.radius = lineation.getFloatByPrefixBeginEnd(elementNode, 'radius', 'width', 5.0)
self.rows = evaluate.getEvaluatedInt(1, elementNode, 'rows')
self.topBevelOverRadius = evaluate.getEvaluatedFloat(0.2, elementNode, 'topBevelOverRadius')
# Set derived values.
self.bevel = evaluate.getEvaluatedFloat(self.bevelOverRadius * self.radius, elementNode, 'bevel')
self.boltRadius = evaluate.getEvaluatedFloat(self.boltRadiusOverRadius * self.radius, elementNode, 'boltRadius')
self.boltSides = evaluate.getSidesMinimumThreeBasedOnPrecision(elementNode, self.boltRadius)
self.bottomLeftCenter = complex(-float(self.columns - 1), -float(self.rows - 1)) * self.radius
self.height = evaluate.getEvaluatedFloat(self.heightOverRadius * self.radius, elementNode, 'height')
self.hollowPegSockets = []
centerY = self.bottomLeftCenter.imag
diameter = self.radius + self.radius
self.pegExistence = CellExistence(self.columns, self.rows, evaluate.getEvaluatedValue(None, elementNode, 'pegs'))
self.socketExistence = CellExistence(self.columns, self.rows, evaluate.getEvaluatedValue(None, elementNode, 'sockets'))
for rowIndex in xrange(self.rows):
centerX = self.bottomLeftCenter.real
for columnIndex in xrange(self.columns):
hollowPegSocket = HollowPegSocket(complex(centerX, centerY))
hollowPegSocket.shouldAddPeg = self.pegExistence.getIsInExistence(columnIndex, rowIndex)
hollowPegSocket.shouldAddSocket = self.socketExistence.getIsInExistence(columnIndex, rowIndex)
self.hollowPegSockets.append(hollowPegSocket)
centerX += diameter
centerY += diameter
self.pegClearance = evaluate.getEvaluatedFloat(self.pegClearanceOverRadius * self.radius, elementNode, 'pegClearance')
halfPegClearance = 0.5 * self.pegClearance
self.pegHeight = evaluate.getEvaluatedFloat(self.pegHeightOverHeight * self.height, elementNode, 'pegHeight')
self.pegRadius = evaluate.getEvaluatedFloat(self.pegRadiusOverRadius * self.radius, elementNode, 'pegRadius')
sides = 24 * max(1, math.floor(evaluate.getSidesBasedOnPrecision(elementNode, self.pegRadius) / 24))
self.socketRadius = self.pegRadius + halfPegClearance
self.pegSides = evaluate.getEvaluatedInt(sides, elementNode, 'pegSides')
self.pegRadius -= halfPegClearance
self.pegRadiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(elementNode, self.pegRadius, self.pegSides)
self.socketSides = evaluate.getEvaluatedInt(sides, elementNode, 'socketSides')
self.socketRadiusArealized = evaluate.getRadiusArealizedBasedOnAreaRadius(elementNode, self.socketRadius, self.socketSides)
self.topBevel = evaluate.getEvaluatedFloat(self.topBevelOverRadius * self.radius, elementNode, 'topBevel')
self.topBevelPositions = evaluate.getEvaluatedString('nwse', elementNode, 'topBevelPositions').lower()
self.topRight = complex(float(self.columns), float(self.rows)) * self.radius
def __repr__(self):
'Get the string representation of this MechaslabDerivation.'
return euclidean.getDictionaryString(self.__dict__)