MrDraw/SkeinPyPy_NewUI/fabmetheus_utilities/geometry/creation/sponge_slice.py
Daid a414a80837 Adding SkeinPyPy_NewUI as development for a brand new user interface.
Experimental, doesn't slice yet, loads of work ahead.
2012-02-20 00:30:49 +01:00

157 lines
7.5 KiB
Python

"""
Sponge slice.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.creation import lineation
from fabmetheus_utilities.geometry.geometry_tools import path
from fabmetheus_utilities.geometry.geometry_utilities.evaluate_elements import setting
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities.vector3 import Vector3
from fabmetheus_utilities import euclidean
import math
import random
import time
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Art of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/02/05 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
def getGeometryOutput(derivation, elementNode):
"Get vector3 vertexes from attribute dictionary."
if derivation == None:
derivation = SpongeSliceDerivation(elementNode)
awayPoints = []
vector3Path = euclidean.getVector3Path(euclidean.getSquareLoopWiddershins(-derivation.inradius, derivation.inradius))
geometryOutput = lineation.SideLoop(vector3Path).getManipulationPluginLoops(elementNode)
minimumDistanceFromOther = derivation.wallThickness + derivation.minimumRadius + derivation.minimumRadius
if derivation.inradiusMinusRadiusThickness.real <= 0.0 or derivation.inradiusMinusRadiusThickness.imag <= 0.0:
return geometryOutput
for point in derivation.path:
if abs(point.x) <= derivation.inradiusMinusRadiusThickness.real and abs(point.y) <= derivation.inradiusMinusRadiusThickness.imag:
awayPoints.append(point)
awayCircles = []
for point in awayPoints:
if getIsPointAway(minimumDistanceFromOther, point, awayCircles):
awayCircles.append(SpongeCircle(point, derivation.minimumRadius))
averagePotentialBubbleArea = derivation.potentialBubbleArea / float(len(awayCircles))
averageBubbleRadius = math.sqrt(averagePotentialBubbleArea / math.pi) - 0.5 * derivation.wallThickness
sides = -4 * (max(evaluate.getSidesBasedOnPrecision(elementNode, averageBubbleRadius), 4) / 4)
sideAngle = math.pi / sides
cosSide = math.cos(sideAngle)
overlapArealRatio = (1 - cosSide) / cosSide
for circleIndex, circle in enumerate(awayCircles):
otherCircles = awayCircles[: circleIndex] + awayCircles[circleIndex + 1 :]
circle.radius = circle.getRadius(circle.center, derivation, otherCircles, overlapArealRatio)
if derivation.searchAttempts > 0:
for circleIndex, circle in enumerate(awayCircles):
otherCircles = awayCircles[: circleIndex] + awayCircles[circleIndex + 1 :]
circle.moveCircle(derivation, otherCircles, overlapArealRatio)
for circle in awayCircles:
vector3Path = euclidean.getVector3Path(euclidean.getComplexPolygon(circle.center.dropAxis(), circle.radius, sides, sideAngle))
geometryOutput += lineation.SideLoop(vector3Path).getManipulationPluginLoops(elementNode)
return geometryOutput
def getGeometryOutputByArguments(arguments, elementNode):
"Get vector3 vertexes from attribute dictionary by arguments."
return getGeometryOutput(None, elementNode)
def getIsPointAway(minimumDistance, point, spongeCircles):
'Determine if the point is at least the minimumDistance away from other points.'
for otherSpongeCircle in spongeCircles:
if abs(otherSpongeCircle.center - point) < minimumDistance:
return False
return True
def getNewDerivation(elementNode):
'Get new derivation.'
return SpongeSliceDerivation(elementNode)
def processElementNode(elementNode):
"Process the xml element."
path.convertElementNode(elementNode, getGeometryOutput(None, elementNode))
class SpongeCircle:
"Class to hold sponge circle."
def __init__(self, center, radius=0.0):
'Initialize.'
self.center = center
self.radius = radius
def getRadius(self, center, derivation, otherCircles, overlapArealRatio):
'Get sponge bubble radius.'
radius = 987654321.0
for otherSpongeCircle in otherCircles:
distance = abs(otherSpongeCircle.center.dropAxis() - center.dropAxis())
radius = min(distance - derivation.wallThickness - otherSpongeCircle.radius, radius)
overlapAreal = overlapArealRatio * radius
radius = min(derivation.inradiusMinusThickness.real + overlapAreal - abs(center.x), radius)
return min(derivation.inradiusMinusThickness.imag + overlapAreal - abs(center.y), radius)
def moveCircle(self, derivation, otherCircles, overlapArealRatio):
'Move circle into an open spot.'
angle = (abs(self.center) + self.radius) % euclidean.globalTau
movedCenter = self.center
searchRadius = derivation.searchRadiusOverRadius * self.radius
distanceIncrement = searchRadius / float(derivation.searchAttempts)
distance = 0.0
greatestRadius = self.radius
searchCircles = []
searchCircleDistance = searchRadius + searchRadius + self.radius + derivation.wallThickness
for otherCircle in otherCircles:
if abs(self.center - otherCircle.center) <= searchCircleDistance + otherCircle.radius:
searchCircles.append(otherCircle)
for attemptIndex in xrange(derivation.searchAttempts):
angle += euclidean.globalGoldenAngle
distance += distanceIncrement
offset = distance * euclidean.getWiddershinsUnitPolar(angle)
attemptCenter = self.center + Vector3(offset.real, offset.imag)
radius = self.getRadius(attemptCenter, derivation, searchCircles, overlapArealRatio)
if radius > greatestRadius:
greatestRadius = radius
movedCenter = attemptCenter
self.center = movedCenter
self.radius = greatestRadius
class SpongeSliceDerivation:
"Class to hold sponge slice variables."
def __init__(self, elementNode):
'Initialize.'
elementNode.attributes['closed'] = 'true'
self.density = evaluate.getEvaluatedFloat(1.0, elementNode, 'density')
self.minimumRadiusOverThickness = evaluate.getEvaluatedFloat(1.0, elementNode, 'minimumRadiusOverThickness')
self.mobile = evaluate.getEvaluatedBoolean(False, elementNode, 'mobile')
self.inradius = lineation.getInradius(complex(10.0, 10.0), elementNode)
self.path = None
if 'path' in elementNode.attributes:
self.path = evaluate.getPathByKey([], elementNode, 'path')
self.searchAttempts = evaluate.getEvaluatedInt(0, elementNode, 'searchAttempts')
self.searchRadiusOverRadius = evaluate.getEvaluatedFloat(1.0, elementNode, 'searchRadiusOverRadius')
self.seed = evaluate.getEvaluatedInt(None, elementNode, 'seed')
self.wallThickness = evaluate.getEvaluatedFloat(2.0 * setting.getEdgeWidth(elementNode), elementNode, 'wallThickness')
# Set derived variables.
self.halfWallThickness = 0.5 * self.wallThickness
self.inradiusMinusThickness = self.inradius - complex(self.wallThickness, self.wallThickness)
self.minimumRadius = evaluate.getEvaluatedFloat(self.minimumRadiusOverThickness * self.wallThickness, elementNode, 'minimumRadius')
self.inradiusMinusRadiusThickness = self.inradiusMinusThickness - complex(self.minimumRadius, self.minimumRadius)
self.potentialBubbleArea = 4.0 * self.inradiusMinusThickness.real * self.inradiusMinusThickness.imag
if self.path == None:
radiusPlusHalfThickness = self.minimumRadius + self.halfWallThickness
numberOfPoints = int(math.ceil(self.density * self.potentialBubbleArea / math.pi / radiusPlusHalfThickness / radiusPlusHalfThickness))
self.path = []
if self.seed == None:
self.seed = time.time()
print('Sponge slice seed used was: %s' % self.seed)
random.seed(self.seed)
for pointIndex in xrange(numberOfPoints):
point = euclidean.getRandomComplex(-self.inradiusMinusRadiusThickness, self.inradiusMinusRadiusThickness)
self.path.append(Vector3(point.real, point.imag))