MrDraw/SkeinPyPy_NewUI/fabmetheus_utilities/geometry/geometry_tools/vertex.py
Daid a414a80837 Adding SkeinPyPy_NewUI as development for a brand new user interface.
Experimental, doesn't slice yet, loads of work ahead.
2012-02-20 00:30:49 +01:00

45 lines
1.5 KiB
Python

"""
Vertex of a triangle mesh.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities import xml_simple_reader
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Art of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/02/05 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
def addGeometryList(elementNode, vertexes):
"Add vertex elements to an xml element."
for vertex in vertexes:
vertexElement = getUnboundVertexElement(vertex)
vertexElement.parentNode = elementNode
elementNode.childNodes.append( vertexElement )
def addVertexToAttributes(attributes, vertex):
"Add to the attribute dictionary."
if vertex.x != 0.0:
attributes['x'] = str(vertex.x)
if vertex.y != 0.0:
attributes['y'] = str(vertex.y)
if vertex.z != 0.0:
attributes['z'] = str(vertex.z)
def getUnboundVertexElement(vertex):
"Add vertex element to an xml element."
vertexElement = xml_simple_reader.ElementNode()
addVertexToAttributes(vertexElement.attributes, vertex)
vertexElement.localName = 'vertex'
return vertexElement
def processElementNode(elementNode):
"Process the xml element."
elementNode.parentNode.xmlObject.vertexes.append(evaluate.getVector3FromElementNode(elementNode))