MrDraw/SkeinPyPy_NewUI/fabmetheus_utilities/geometry/solids/cube.py
Daid a414a80837 Adding SkeinPyPy_NewUI as development for a brand new user interface.
Experimental, doesn't slice yet, loads of work ahead.
2012-02-20 00:30:49 +01:00

78 lines
2.6 KiB
Python

"""
Boolean geometry cube.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.creation import solid
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities.geometry.solids import triangle_mesh
from fabmetheus_utilities.vector3 import Vector3
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Nophead <http://hydraraptor.blogspot.com/>\nArt of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/21/04 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
def addCube(elementNode, faces, inradius, vertexes):
'Add cube by inradius.'
square = [
complex(-inradius.x, -inradius.y),
complex(inradius.x, -inradius.y),
complex(inradius.x, inradius.y),
complex(-inradius.x, inradius.y)]
bottomTopSquare = triangle_mesh.getAddIndexedLoops(square, vertexes, [-inradius.z, inradius.z])
triangle_mesh.addPillarByLoops(faces, bottomTopSquare)
def getGeometryOutput(elementNode, inradius):
'Get cube triangle mesh by inradius.'
faces = []
vertexes = []
addCube(elementNode, faces, inradius, vertexes)
return {'trianglemesh' : {'vertex' : vertexes, 'face' : faces}}
def getNewDerivation(elementNode):
'Get new derivation.'
return CubeDerivation(elementNode)
def processElementNode(elementNode):
'Process the xml element.'
evaluate.processArchivable(Cube, elementNode)
class Cube(triangle_mesh.TriangleMesh):
'A cube object.'
def addXMLSection(self, depth, output):
'Add the xml section for this object.'
pass
def createShape(self):
'Create the shape.'
addCube(self.elementNode, self.faces, self.inradius, self.vertexes)
def setToElementNode(self, elementNode):
'Set to elementNode.'
attributes = elementNode.attributes
self.elementNode = elementNode
self.inradius = CubeDerivation(elementNode).inradius
attributes['inradius.x'] = self.inradius.x
attributes['inradius.y'] = self.inradius.y
attributes['inradius.z'] = self.inradius.z
if 'inradius' in attributes:
del attributes['inradius']
self.createShape()
solid.processArchiveRemoveSolid(elementNode, self.getGeometryOutput())
class CubeDerivation:
"Class to hold cube variables."
def __init__(self, elementNode):
'Set defaults.'
self.inradius = evaluate.getVector3ByPrefixes(elementNode, ['demisize', 'inradius'], Vector3(1.0, 1.0, 1.0))
self.inradius = evaluate.getVector3ByMultiplierPrefix(elementNode, 2.0, 'size', self.inradius)