MrDraw/SkeinPyPy_NewUI/fabmetheus_utilities/geometry/solids/cylinder.py
Daid a414a80837 Adding SkeinPyPy_NewUI as development for a brand new user interface.
Experimental, doesn't slice yet, loads of work ahead.
2012-02-20 00:30:49 +01:00

111 lines
4.6 KiB
Python

"""
Boolean geometry cylinder.
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from fabmetheus_utilities.geometry.creation import lineation
from fabmetheus_utilities.geometry.creation import solid
from fabmetheus_utilities.geometry.geometry_utilities import evaluate
from fabmetheus_utilities.geometry.geometry_utilities import matrix
from fabmetheus_utilities.geometry.solids import cube
from fabmetheus_utilities.geometry.solids import triangle_mesh
from fabmetheus_utilities.vector3 import Vector3
from fabmetheus_utilities import euclidean
import math
__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
__credits__ = 'Nophead <http://hydraraptor.blogspot.com/>\nArt of Illusion <http://www.artofillusion.org/>'
__date__ = '$Date: 2008/21/04 $'
__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
def addCylinder(faces, inradius, sides, topOverBottom, vertexes):
'Add cylinder by inradius.'
polygonBottom = euclidean.getComplexPolygonByComplexRadius(complex(inradius.x, inradius.y), sides)
polygonTop = polygonBottom
if topOverBottom <= 0.0:
polygonTop = [complex()]
elif topOverBottom != 1.0:
polygonTop = euclidean.getComplexPathByMultiplier(topOverBottom, polygonTop)
bottomTopPolygon = [
triangle_mesh.getAddIndexedLoop(polygonBottom, vertexes, -inradius.z),
triangle_mesh.getAddIndexedLoop(polygonTop, vertexes, inradius.z)]
triangle_mesh.addPillarByLoops(faces, bottomTopPolygon)
def addCylinderOutputByEndStart(endZ, inradiusComplex, outputs, sides, start, topOverBottom=1.0):
'Add cylinder triangle mesh by endZ, inradius and start.'
inradius = Vector3(inradiusComplex.real, inradiusComplex.imag, 0.5 * abs(endZ - start.z))
cylinderOutput = getGeometryOutput(inradius, sides, topOverBottom)
vertexes = matrix.getVertexes(cylinderOutput)
if endZ < start.z:
for vertex in vertexes:
vertex.z = -vertex.z
translation = Vector3(start.x, start.y, inradius.z + min(start.z, endZ))
euclidean.translateVector3Path(vertexes, translation)
outputs.append(cylinderOutput)
def getGeometryOutput(inradius, sides, topOverBottom):
'Get cylinder triangle mesh by inradius.'
faces = []
vertexes = []
addCylinder(faces, inradius, sides, topOverBottom, vertexes)
return {'trianglemesh' : {'vertex' : vertexes, 'face' : faces}}
def getNewDerivation(elementNode):
'Get new derivation.'
return CylinderDerivation(elementNode)
def getTopOverBottom(angle, endZ, inradiusComplex, startZ):
'Get topOverBottom by angle in radians, endZ, inradius and start.'
return max(1.0 - abs(endZ - startZ) * math.tan(angle) / lineation.getRadiusAverage(inradiusComplex), 0.0)
def processElementNode(elementNode):
'Process the xml element.'
evaluate.processArchivable(Cylinder, elementNode)
class Cylinder( cube.Cube ):
'A cylinder object.'
def __init__(self):
'Add empty lists.'
cube.Cube.__init__(self)
def createShape(self):
'Create the shape.'
sides = evaluate.getSidesMinimumThreeBasedOnPrecision(self.elementNode, max(self.inradius.x, self.inradius.y))
if self.elementNode.getCascadeBoolean(False, 'radiusAreal'):
radiusArealizedMultiplier = euclidean.getRadiusArealizedMultiplier(sides)
self.inradius.x *= radiusArealizedMultiplier
self.inradius.y *= radiusArealizedMultiplier
addCylinder(self.faces, self.inradius, sides, self.topOverBottom, self.vertexes)
def setToElementNode(self, elementNode):
'Set to elementNode.'
attributes = elementNode.attributes
self.elementNode = elementNode
derivation = CylinderDerivation(elementNode)
self.inradius = derivation.inradius
self.topOverBottom = derivation.topOverBottom
if 'inradius' in attributes:
del attributes['inradius']
attributes['height'] = self.inradius.z + self.inradius.z
attributes['radius.x'] = self.inradius.x
attributes['radius.y'] = self.inradius.y
attributes['topOverBottom'] = self.topOverBottom
self.createShape()
solid.processArchiveRemoveSolid(elementNode, self.getGeometryOutput())
class CylinderDerivation:
"Class to hold cylinder variables."
def __init__(self, elementNode):
'Set defaults.'
self.inradius = evaluate.getVector3ByPrefixes(elementNode, ['demisize', 'inradius', 'radius'], Vector3(1.0, 1.0, 1.0))
self.inradius = evaluate.getVector3ByMultiplierPrefixes(elementNode, 2.0, ['diameter', 'size'], self.inradius)
self.inradius.z = 0.5 * evaluate.getEvaluatedFloat(self.inradius.z + self.inradius.z, elementNode, 'height')
self.topOverBottom = evaluate.getEvaluatedFloat(1.0, elementNode, 'topOverBottom')