Fixed small bug in arcs when segemnts are zero

Thanks to hurzl
This commit is contained in:
midopple 2012-04-02 10:21:54 +02:00
parent 4eeeaed9fc
commit 31ccfda44b

View file

@ -50,6 +50,8 @@ void mc_arc(float *position, float *target, float *offset, uint8_t axis_0, uint8
float millimeters_of_travel = hypot(angular_travel*radius, fabs(linear_travel)); float millimeters_of_travel = hypot(angular_travel*radius, fabs(linear_travel));
if (millimeters_of_travel < 0.001) { return; } if (millimeters_of_travel < 0.001) { return; }
uint16_t segments = floor(millimeters_of_travel/MM_PER_ARC_SEGMENT); uint16_t segments = floor(millimeters_of_travel/MM_PER_ARC_SEGMENT);
if(segments == 0) segments = 1;
/* /*
// Multiply inverse feed_rate to compensate for the fact that this movement is approximated // Multiply inverse feed_rate to compensate for the fact that this movement is approximated
// by a number of discrete segments. The inverse feed_rate should be correct for the sum of // by a number of discrete segments. The inverse feed_rate should be correct for the sum of