* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md |
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|---|---|---|
| .. | ||
| android | ||
| backend | ||
| development | ||
| multimodal | ||
| ops | ||
| android.md | ||
| autoparser.md | ||
| build-riscv64-spacemit.md | ||
| build-s390x.md | ||
| build.md | ||
| docker.md | ||
| function-calling.md | ||
| install.md | ||
| llguidance.md | ||
| multimodal.md | ||
| ops.md | ||
| preset.md | ||
| speculative.md | ||